Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
20 |
Cary Gregory's business or ship thrives. |
1 |
22 |
Promoted to Merchant (Broker) rank 1. |
2 |
22 |
Voluntarily left Broker |
2 |
22 |
Failed to qualify for Surveyor (Scout). |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
23 |
Severely injured. Owe 20,000 for medical bills. |
3 |
23 |
Became a Rogue (Pirate) with the new title Lackey. |
3 |
25 |
Involved in a feud with a rival criminal organization. |
3 |
27 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |
4 |
27 |
Continued as Rogue (Pirate). |
4 |
29 |
Crime pays off. Gain victim as Enemy. |
4 |
31 |
Promoted to Rogue (Pirate) rank 2 with the new title Corporal. |
5 |
31 |
Attempted to change assignments. |
5 |
31 |
Failed to qualify for Enforcer (Rogue). |
5 |
31 |
Continued as Rogue (Pirate). |
5 |
34 |
Good fortune |
5 |
35 |
Promoted to Rogue (Pirate) rank 3 with the new title Sergeant. |
6 |
35 |
Continued as Rogue (Pirate). |
6 |
38 |
Involved in a feud with a rival criminal organization. |
6 |
38 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
6 |
39 |
Promoted to Rogue (Pirate) rank 4 with the new title Lieutenant. |
7 |
39 |
Continued as Rogue (Pirate). |
7 |
43 |
A job goes wrong, forcing Cary Gregory to flee off-planet. |
8 |
43 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
8 |
44 |
A series of bad deals and decisions force Cary Gregory into bankruptcy. Cary Gregory salvages what Cary Gregory can. |
9 |
44 |
Switched to Drifter (Scavenger). |
9 |
47 |
Cary Gregory run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
47 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
10 |
51 |
Cary Gregory aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
11 |
51 |
Switched to Drifter (Barbarian). |
11 |
52 |
Betrayed by a friend. One of Cary Gregory's Contacts or Allies betrays Cary Gregory, ending Cary Gregory's career. That Contact or Ally becomes a Rival or Enemy. |
12 |
52 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
52 |
Retired at age 52. |
12 |
52 |
Retired. |
12 |
55 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
56 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
58 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
60 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
64 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
64 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
66 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
68 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
69 |
Amnesia. |
17 |
72 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
74 |
A new romantic starts. Gain an Ally. |
18 |
76 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
78 |
Moved to a new world. |
19 |
80 |
Aging Crisis. Owe 20,000 for medical bills. |
19 |
81 |
A new romantic starts. Gain an Ally. |
20 |
84 |
Aging Crisis. Owe 20,000 for medical bills. |