Term |
Age |
History |
---|
1 |
18 |
Entered University. |
1 |
21 |
Made lifelong friends. Gain 3 Allies. |
1 |
22 |
Graduated. |
2 |
22 |
Failed to qualify for Scientist (Scholar). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
25 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
3 |
25 |
Became a Drifter (Scavenger). |
3 |
29 |
Cary Shackley do not know what happened to Cary Shackley. There is a gap in Cary Shackley's memory. |
4 |
29 |
Failed to qualify for Worker (Citizen). |
4 |
29 |
Continued as Drifter (Scavenger). |
4 |
31 |
Betrayed by a friend. One of Cary Shackley's Contacts or Allies betrays Cary Shackley, ending Cary Shackley's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
31 |
Failed to qualify for Physician (Scholar). |
5 |
31 |
Continued as Drifter (Scavenger). |
5 |
35 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
6 |
35 |
Became a Merchant (Broker). |
6 |
39 |
Make an unexpected connection outside Cary Shackley's normal circles. Gain a Contact. |
7 |
39 |
Continued as Merchant (Broker). |
7 |
42 |
A series of bad deals and decisions force Cary Shackley into bankruptcy. Cary Shackley salvages what Cary Shackley can. |
7 |
43 |
Promoted to Merchant (Broker) rank 1. |
8 |
43 |
Continued as Merchant (Broker). |
8 |
45 |
Embroiled in legal trouble. |
8 |
47 |
Promoted to Merchant (Broker) rank 2. |
9 |
47 |
Continued as Merchant (Broker). |
9 |
51 |
Befriend a useful ally in one sphere. Gain an Ally. |
9 |
51 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
10 |
51 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
51 |
Retired at age 51. |
10 |
51 |
Continued as Merchant (Broker). |
10 |
53 |
Bankrupted by a rival. Gain the other trader as a Rival. |
11 |
53 |
Retired. |
11 |
56 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
12 |
57 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
61 |
A new romantic starts. Gain an Ally. |
13 |
61 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
62 |
Good fortune. |
14 |
65 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
67 |
Moved to a new world. |
15 |
69 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
73 |
Moved to a new world. |
16 |
73 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
75 |
A new romantic starts. Gain an Ally. |
17 |
77 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
78 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
81 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
84 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
85 |
Aging Crisis. Owe 10,000 for medical bills. |