Retired Sublieutenant Chris Hutchinson  

Species Age Sex Str Dex End Int Edu SocUPP
Solomani, Imperium 86 M 1 (-2) 1 (-2) 1 (-2) 6 (0) 7 (0) 7 (0)111677
Weak nerves, Loyal
 
Skills
Admin 1
Advocate 1
Athletics 0
Broker 1
Deception 1
Diplomat 0
Engineer (M-drive) 1
Gambler 1
Gun Combat 0
Gunner (Capital) 1
Investigate 1
Language (Trokh (Aslan)) 2
Leadership 1
Mechanic 1
Medic 1
Melee (Blade) 1
Melee (Fencing) 1
Pilot (Capital Ships) 1
Pilot (Small Craft) 1
Pilot (Spacecraft) 1
Profession (Spacer) 0
Recon 1
Science (Social Sciences/Belief) 1
Steward 0
Streetwise 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Flight Sublieutenant2 / 04
Agent Intelligence Field Agent24
Scout Surveyor 01
Merchant Merchant Marine Senior Crewman13
Believer Mainstream Believer Initiate11
Retired 04
 
Name Type Affinity Enmity Power Influence Species
Cathy Coleman Contact 1 1 3 1 Luriani (F/43)
Cathy Coleman’s relationships have begun to affect the character.
Lyeea Rao Weilraie Rival 1 0 0 1 Aslan (F/8)
Clyde Prescott Ally 3 0 2 0 Solomani, Imperium (F/29)
 
Term Age History
1 18 Became a Navy (Flight) with the new title Crewman.
1 22 Vessel participates in a diplomatic mission.
1 22 Gain a contact.
1 22 Commissioned in Navy (Flight) with the new title Ensign.
1 22 Promoted to Navy (Flight) officer rank 2 with the new title Sublieutenant.
2 22 Continued as Navy (Flight).
2 26 Vessel participates in a notable military engagement.
3 26 Continued as Navy (Flight).
3 27 Scarred. Fully recovered. Owe 2,500 for medical bills.
4 30 Continued as Navy (Flight).
4 34 Vessel participates in a notable military engagement.
4 34 Forced to muster out.
5 34 Became a Agent (Intelligence).
5 36 Moved to a new world.
5 38 Promoted to Agent (Intelligence) rank 1 with the new title Agent.
6 38 Continued as Agent (Intelligence).
6 40 Chris Hutchinson's work ends up coming home with Chris Hutchinson, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
7 42 Continued as Agent (Intelligence).
7 45 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
7 46 Promoted to Agent (Intelligence) rank 2 with the new title Field Agent.
8 46 Continued as Agent (Intelligence).
8 49 Chris Hutchinson's work ends up coming home with Chris Hutchinson, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
9 49 Became a Scout (Surveyor).
9 53 Chris Hutchinson's ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed.
10 53 Failed to qualify for Free Trader (Merchant).
10 53 Submitted to the draft.
10 53 Became a Merchant (Merchant Marine) with the new title Crewman.
10 57 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
11 57 Aging Crisis. Owe 60,000 for medical bills.
11 57 Retired at age 57.
11 57 Continued as Merchant (Merchant Marine).
11 61 Risk Chris Hutchinson's fortune on a possibility lucrative deal and win.
12 61 Aging Crisis. Owe 10,000 for medical bills.
12 61 Continued as Merchant (Merchant Marine).
12 65 Imperial trade restrictions force Chris Hutchinson out of business.
13 65 Aging Crisis. Owe 10,000 for medical bills.
13 65 Became a Believer (Mainstream Believer) with the new title Lay Person.
13 68 Chris Hutchinson accepted an offer of inducements to betray Chris Hutchinson's faith. Gain 180,000 in cash.
13 69 Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate.
14 69 Aging Crisis. Owe 30,000 for medical bills.
14 69 Retired.
14 71 A new romantic starts. Gain an Ally.
15 73 Aging Crisis. Owe 20,000 for medical bills.
15 76 Good fortune.
16 77 Aging Crisis. Owe 30,000 for medical bills.
16 78 Betrayal. Convert an Ally into a Rival or Enemy.
17 81 Aging Crisis. Owe 10,000 for medical bills.
17 82 Good fortune.
18 85 Aging Crisis. Owe 30,000 for medical bills.
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