Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
20 |
Vessel participates in a notable military engagement. |
1 |
22 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
25 |
Commanding officer takes an interest in Clayton Lawrence's career. |
2 |
26 |
Forced to muster out. |
3 |
26 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
3 |
27 |
Clayton Lawrence come into conflict with a splinter group Clayton Lawrence's own religion which maintains Clayton Lawrence's version is the wrong one. Gain 3 Rivals. |
4 |
27 |
Failed to qualify for Merchant Marine (Merchant). |
4 |
27 |
Became a Drifter (Scavenger). |
4 |
29 |
Birth or Death involving a family member or close friend. |
5 |
31 |
Continued as Drifter (Scavenger). |
5 |
32 |
Attacked by enemies and injured. |
5 |
32 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
5 |
32 |
Gain Enemy if Clayton Lawrence don't already have one. |
6 |
35 |
Continued as Drifter (Scavenger). |
6 |
39 |
Moved to a new world. |
7 |
39 |
Continued as Drifter (Scavenger). |
7 |
40 |
Attacked by enemies that Clayton Lawrence easily defeat. |
7 |
40 |
Gain Enemy if Clayton Lawrence don't already have one. |
7 |
43 |
Promoted to Drifter (Scavenger) rank 1. |
8 |
43 |
Continued as Drifter (Scavenger). |
8 |
45 |
Find Ancient Technology. |
8 |
47 |
Promoted to Drifter (Scavenger) rank 2. |
9 |
47 |
Continued as Drifter (Scavenger). |
9 |
49 |
Clayton Lawrence run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
49 |
Became a Scout (Surveyor). |
10 |
50 |
Clayton Lawrence's ship is damaged, and Clayton Lawrence have to hitch-hike Clayton Lawrence's way back across the stars to the nearest scout base. |
10 |
50 |
Gain 1 Contacts. Gain 2 Enemies. |
11 |
50 |
Returned to Believer (Holy Warrior). |
11 |
53 |
Opponents of Clayton Lawrence's belief system ambush Clayton Lawrence. |
11 |
53 |
Nearly killed. Fully recovered. Owe 30,000 for medical bills. |
12 |
53 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
12 |
55 |
Befriend a useful ally in one sphere. Gain an Ally. |
12 |
57 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
13 |
57 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
57 |
Retired at age 57. |
13 |
57 |
Continued as Merchant (Merchant Marine). |
13 |
60 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
61 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
14 |
61 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
61 |
Continued as Merchant (Merchant Marine). |
14 |
64 |
Clayton Lawrence's ship or starport is destroyed by criminals. Gain them as an Enemy. |
15 |
64 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
64 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
15 |
67 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
15 |
68 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
16 |
68 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
68 |
Continued as Believer (Missionary/Humanitarian). |
16 |
71 |
Clayton Lawrence aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
17 |
72 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
72 |
Continued as Believer (Missionary/Humanitarian). |
17 |
76 |
Clayton Lawrence come into conflict with a splinter group Clayton Lawrence's own religion which maintains Clayton Lawrence's version is the wrong one. Gain 1 Rivals. |
18 |
76 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
76 |
Retired. |
18 |
80 |
A new romantic starts. Gain an Ally. |
19 |
80 |
Aging Crisis. Owe 10,000 for medical bills. |
19 |
82 |
Gained a contact. |
20 |
84 |
Aging Crisis. Owe 10,000 for medical bills. |