Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
19 |
Clayton Miller is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
2 |
19 |
Became a Entertainer (Journalist). |
2 |
21 |
Join homeworld’s celebrity circles |
2 |
21 |
Gain a contact |
2 |
23 |
Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer. |
3 |
23 |
Continued as Entertainer (Journalist). |
3 |
25 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
4 |
25 |
Became a Merchant (Free Trader). |
4 |
27 |
Embroiled in legal trouble. |
4 |
29 |
Promoted to Merchant (Free Trader) rank 1. |
5 |
29 |
Voluntarily left Free Trader |
5 |
29 |
Became a Army (Infantry) with the new title Private. |
5 |
32 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
6 |
32 |
Became a Drifter (Barbarian). |
6 |
36 |
Moved to a new world. |
6 |
36 |
Promoted to Drifter (Barbarian) rank 1. |
7 |
36 |
Continued as Drifter (Barbarian). |
7 |
40 |
Find Ancient Technology. |
8 |
40 |
Continued as Drifter (Barbarian). |
8 |
41 |
Drafted into Courier |
9 |
44 |
Became a Scout (Courier). |
9 |
47 |
Perform an exemplary service for the scouts. |
10 |
48 |
Attempted to change assignments. |
10 |
48 |
Failed to qualify for Surveyor (Scout). |
10 |
48 |
Continued as Scout (Courier). |
10 |
49 |
Lightly injured, no permanent damage. Fully recovered. |
11 |
49 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
11 |
51 |
Victim of a crime |
11 |
53 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
12 |
53 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
53 |
Retired at age 53. |
12 |
53 |
Continued as Believer (Mainstream Believer). |
12 |
55 |
Someone more charismatic but less devout than Clayton Miller has become Clayton Miller's superior. |
12 |
57 |
Forced to muster out. |
13 |
57 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
57 |
Retired. |
13 |
58 |
Birth or Death involving a family member or close friend. |
14 |
61 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
63 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
15 |
65 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
68 |
A new romantic starts. Gain an Ally. |
16 |
69 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
73 |
A new romantic starts. Gain an Ally. |
17 |
73 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
77 |
Moved to a new world. |
18 |
77 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
79 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
81 |
Aging Crisis. Owe 50,000 for medical bills. |
19 |
84 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
20 |
85 |
Aging Crisis. Owe 50,000 for medical bills. |