Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
22 |
Arrested |
2 |
22 |
Became a Prisoner (Inmate). |
2 |
25 |
Offended a prison gang Crawford Spice tried to join. Gain an Enemy. |
3 |
26 |
Switched to Prisoner (Fixer) with previous rank. |
3 |
29 |
Vocational Training. |
3 |
30 |
Promoted to Prisoner (Fixer) rank 1. |
3 |
30 |
Paroled from prison. |
4 |
30 |
Became a Scholar (Physician). |
4 |
33 |
Entangled in a bureaucratic or legal morass that distracts Crawford Spice from Crawford Spice's work. |
4 |
34 |
Promoted to Scholar (Physician) rank 1. |
5 |
34 |
Attempted to change assignments. |
5 |
34 |
Failed to qualify for Scientist (Scholar). |
5 |
34 |
Continued as Scholar (Physician). |
5 |
37 |
Refuse to join a cheat in some fashion. |
6 |
38 |
Voluntarily left Physician |
6 |
38 |
Failed to qualify for Free Trader (Merchant). |
6 |
38 |
Submitted to the draft. |
6 |
38 |
Became a Scout (Explorer). |
6 |
42 |
Crawford Spice discover a world, item or information of worth to the Imperium. |
6 |
42 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
7 |
42 |
Continued as Scout (Explorer). |
7 |
44 |
Psychologically damaged by Crawford Spice's time in the scouts. |
8 |
44 |
Became a Drifter (Barbarian). |
8 |
46 |
Offered job by a patron. Now owe him a favor. |
9 |
48 |
Switched to Scholar (Field Researcher) with previous rank. |
9 |
52 |
Gained a contact. |
9 |
52 |
Promoted to Scholar (Field Researcher) rank 2. |
10 |
52 |
Continued as Scholar (Field Researcher). |
10 |
54 |
An expedition or voyage goes wrong, leaving Crawford Spice stranded in the wilderness. |
11 |
54 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
11 |
56 |
Crawford Spice aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
12 |
56 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
56 |
Retired at age 56. |
12 |
56 |
Retired. |
12 |
58 |
A new romantic starts. Gain an Ally. |
13 |
60 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
61 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
64 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
66 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
68 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
72 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
72 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
74 |
Good fortune. |
17 |
76 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
77 |
Moved to a new world. |
18 |
80 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
81 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
84 |
Aging Crisis. Owe 50,000 for medical bills. |