Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
20 |
Study Medic as a hobby. |
1 |
22 |
Graduated with honors. |
2 |
22 |
Became a Entertainer (Journalist). |
2 |
26 |
Delmar McDadden is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
3 |
26 |
Failed to qualify for Ground Assault (Marine). |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
28 |
Delmar McDadden's work ends up coming home with Delmar McDadden, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
4 |
28 |
Became a Navy (Flight) with the new title Crewman. |
4 |
29 |
Delmar McDadden foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
4 |
32 |
Commissioned in Navy (Flight) with the new title Ensign. |
4 |
32 |
Promoted to Navy (Flight) officer rank 2 with the new title Sublieutenant. |
5 |
32 |
Continued as Navy (Flight). |
5 |
34 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
6 |
34 |
Became a Drifter (Wanderer). |
6 |
36 |
Delmar McDadden do not know what happened to Delmar McDadden. There is a gap in Delmar McDadden's memory. |
7 |
36 |
Became a Merchant (Free Trader). |
7 |
38 |
Given advanced training in a specialist field |
7 |
40 |
Promoted to Merchant (Free Trader) rank 1. |
8 |
40 |
Continued as Merchant (Free Trader). |
8 |
42 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
8 |
44 |
Promoted to Merchant (Free Trader) rank 2. |
9 |
44 |
Continued as Merchant (Free Trader). |
9 |
45 |
Amnesia. |
9 |
48 |
Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader. |
10 |
48 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
48 |
Retired at age 48. |
10 |
48 |
Continued as Merchant (Free Trader). |
10 |
52 |
Risk Delmar McDadden's fortune on a possibility lucrative deal and win. |
10 |
52 |
Promoted to Merchant (Free Trader) rank 4. |
11 |
52 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
52 |
Continued as Merchant (Free Trader). |
11 |
53 |
Bankrupted by a rival. Gain the other trader as a Rival. |
12 |
53 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
53 |
Retired. |
12 |
57 |
Birth or Death involving a family member or close friend. |
13 |
57 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
60 |
Moved to a new world. |
14 |
61 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
64 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
65 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
69 |
Good fortune. |
16 |
69 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
73 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
73 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
76 |
Moved to a new world. |
18 |
77 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
80 |
A new romantic starts. Gain an Ally. |
19 |
81 |
Aging Crisis. Owe 10,000 for medical bills. |
19 |
85 |
Good fortune. |
20 |
85 |
Aging Crisis. Owe 60,000 for medical bills. |