Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
Spent the college years partying. |
1 |
26 |
Failed as a colonist. |
2 |
26 |
Became a Drifter (Barbarian). |
2 |
29 |
Lost eye or limb. Owe 5,000 for medical bills. |
3 |
29 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
30 |
Make an unexpected connection outside Duncan Bluit's normal circles. Gain a Contact. |
3 |
33 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
33 |
Continued as Merchant (Merchant Marine). |
4 |
35 |
Make an unexpected connection outside Duncan Bluit's normal circles. Gain a Contact. |
5 |
37 |
Continued as Merchant (Merchant Marine). |
5 |
41 |
Embroiled in legal trouble. |
5 |
41 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
6 |
41 |
Continued as Merchant (Merchant Marine). |
6 |
43 |
Imperial trade restrictions force Duncan Bluit out of business. |
7 |
43 |
Became a Scout (Surveyor). |
7 |
44 |
Duncan Bluit's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
7 |
47 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
8 |
47 |
Switched to Drifter (Wanderer). |
8 |
51 |
Attacked by enemies and injured. |
8 |
51 |
Lost eye or limb. Owe 5,000 for medical bills. |
8 |
51 |
Gain Enemy if Duncan Bluit don't already have one. |
9 |
51 |
Continued as Drifter (Wanderer). |
9 |
54 |
Duncan Bluit do not know what happened to Duncan Bluit. There is a gap in Duncan Bluit's memory. |
10 |
54 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
54 |
Retired at age 54. |
10 |
54 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
10 |
57 |
Duncan Bluit is chosen to represent Duncan Bluit's faith in a vid show or other highly public forum. |
11 |
58 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
58 |
Voluntarily left Mainstream Believer |
11 |
58 |
Retired. |
11 |
61 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
12 |
62 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
65 |
A new romantic starts. Gain an Ally. |
13 |
66 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
69 |
Moved to a new world. |
14 |
70 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
73 |
A new romantic starts. Gain an Ally. |
15 |
74 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
77 |
Moved to a new world. |
16 |
78 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
81 |
Victim of a crime. |
17 |
82 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
86 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
86 |
Aging Crisis. Owe 10,000 for medical bills. |