Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
19 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
2 |
19 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
20 |
An investigation takes on a dangerous turn. |
2 |
20 |
Accepted a deal with criminal or other figure under investigation. |
2 |
23 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
3 |
23 |
Continued as Agent (Law Enforcement). |
3 |
27 |
Advanced training in a specialist field. |
3 |
27 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
4 |
27 |
Continued as Agent (Law Enforcement). |
4 |
28 |
Established a network of contacts. Gain 1 contacts. |
4 |
31 |
Promoted to Agent (Law Enforcement) rank 3 with the new title Detective. |
5 |
31 |
Continued as Agent (Law Enforcement). |
5 |
32 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
6 |
32 |
Failed to qualify for Line/Crew (Navy). |
6 |
32 |
Became a Drifter (Scavenger). |
6 |
36 |
Nearly killed. Owe 20,000 for medical bills. |
7 |
36 |
Failed to qualify for Worker (Citizen). |
7 |
36 |
Submitted to the draft. |
7 |
36 |
Became a Navy (Line/Crew) with the new title Crewman. |
7 |
37 |
Earle Cause foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
7 |
40 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
8 |
40 |
Continued as Navy (Line/Crew). |
8 |
44 |
Advanced training in a specialist field. |
8 |
44 |
Commissioned in Navy (Line/Crew) with the new title Ensign. |
9 |
44 |
Attempted to change assignments. |
9 |
44 |
Switched to Navy (Engineer/Gunner) with previous rank. |
9 |
47 |
Special assignment or duty on board ship. |
10 |
48 |
Attempted to change assignments. |
10 |
48 |
Failed to qualify for Line/Crew (Navy). |
10 |
48 |
Continued as Navy (Engineer/Gunner). |
10 |
52 |
Earle Cause join a gambling circle on board. |
10 |
52 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |
11 |
52 |
Continued as Navy (Engineer/Gunner). |
11 |
53 |
Earle Cause foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
11 |
56 |
Promoted to Navy (Engineer/Gunner) officer rank 3 with the new title Lieutenant. |
12 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
56 |
Retired at age 56. |
12 |
56 |
Continued as Navy (Engineer/Gunner). |
12 |
59 |
Gained a contact. |
12 |
60 |
Forced to muster out. |
13 |
60 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
60 |
Retired. |
13 |
61 |
Moved to a new world. |
14 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
68 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
68 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
71 |
A new romantic starts. Gain an Ally. |
16 |
72 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
73 |
Gained a contact. |
17 |
76 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
80 |
Gained a contact. |
18 |
80 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
84 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
19 |
84 |
Aging Crisis. Owe 40,000 for medical bills. |