Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
19 |
A revolution, attack or other unusual event throws Edison Crawford's life into chaos, forcing Edison Crawford to leave the planet. |
2 |
22 |
Continued as Citizen (Worker). |
2 |
26 |
Spent time maintaining and using heavy vehicles. |
3 |
26 |
Continued as Citizen (Worker). |
3 |
28 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
4 |
28 |
Became a Merchant (Broker). |
4 |
32 |
Befriend a useful ally in one sphere. Gain an Ally. |
5 |
32 |
Continued as Merchant (Broker). |
5 |
33 |
Bankrupted by a rival. Gain the other trader as a Rival. |
6 |
33 |
Became a Scout (Surveyor). |
6 |
37 |
Nearly killed. Fully recovered. Owe 20,000 for medical bills. |
7 |
37 |
Failed to qualify for Enforcer (Rogue). |
7 |
37 |
Submitted to the draft. |
7 |
37 |
Became a Agent (Law Enforcement) with the new title Rookie. |
7 |
40 |
Uncover a major conspiracy against Edison Crawford's employers. |
7 |
41 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
8 |
41 |
Continued as Agent (Law Enforcement). |
8 |
43 |
Established a network of contacts. Gain 1 contacts. |
8 |
45 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
9 |
45 |
Continued as Agent (Law Enforcement). |
9 |
47 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
10 |
47 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
48 |
Edison Crawford is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
10 |
51 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
11 |
51 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
51 |
Retired at age 51. |
11 |
51 |
Continued as Believer (Missionary/Humanitarian). |
11 |
52 |
Opponents of Edison Crawford's belief system ambush Edison Crawford. |
11 |
52 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
12 |
52 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
52 |
Retired. |
12 |
55 |
Good fortune. |
13 |
56 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
59 |
Birth or Death involving a family member or close friend. |
14 |
60 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
61 |
Moved to a new world. |
15 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
68 |
Victim of a crime. |
16 |
68 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
70 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
72 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
76 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
76 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
79 |
Gained a contact. |
19 |
80 |
Aging Crisis. Owe 10,000 for medical bills. |
19 |
84 |
A new romantic starts. Gain an Ally. |
20 |
84 |
Aging Crisis. Owe 20,000 for medical bills. |