Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
21 |
A new romantic starts. Gain an Ally. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
25 |
Advanced training in a specialist field. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
30 |
Elijah Raycraft foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
3 |
30 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
4 |
30 |
Continued as Navy (Engineer/Gunner). |
4 |
32 |
Nearly killed. Fully recovered. |
5 |
32 |
Failed to qualify for Physician (Scholar). |
5 |
32 |
Became a Drifter (Wanderer). |
5 |
36 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
36 |
Continued as Drifter (Wanderer). |
6 |
40 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
7 |
40 |
Became a Merchant (Broker). |
7 |
42 |
Befriend a useful ally in one sphere. Gain an Ally. |
8 |
44 |
Continued as Merchant (Broker). |
8 |
46 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
8 |
48 |
Promoted to Merchant (Broker) rank 1. |
9 |
48 |
Continued as Merchant (Broker). |
9 |
51 |
Given advanced training in a specialist field |
10 |
52 |
Continued as Merchant (Broker). |
10 |
54 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
10 |
56 |
Promoted to Merchant (Broker) rank 2. |
11 |
56 |
Continued as Merchant (Broker). |
11 |
60 |
Good fortune |
11 |
60 |
Forced to muster out. |
12 |
60 |
Became a Scout (Explorer). |
12 |
61 |
Psychologically damaged by Elijah Raycraft's time in the scouts. |
13 |
61 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
61 |
Retired at age 61. |
13 |
61 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
13 |
62 |
Elijah Raycraft come into conflict with a splinter group Elijah Raycraft's own religion which maintains Elijah Raycraft's version is the wrong one. Gain 1 Rivals. |
14 |
62 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
62 |
Retired. |
14 |
66 |
Gained a contact. |
15 |
66 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
70 |
Good fortune. |
16 |
70 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
71 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
74 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
77 |
Gained a contact. |
18 |
78 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
80 |
Moved to a new world. |
19 |
82 |
Aging Crisis. Owe 50,000 for medical bills. |
19 |
85 |
Good fortune. |
20 |
86 |
Aging Crisis. Owe 40,000 for medical bills. |