Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Engineer/Gunner (Navy). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Attacked by enemies and injured. |
1 |
20 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
1 |
20 |
Gain Enemy if Elmer Edwards don't already have one. |
2 |
22 |
Voluntarily left Scavenger |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
27 |
Make an unexpected connection outside Elmer Edwards's normal circles. Gain a Contact. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
33 |
A good deal ensures Elmer Edwards is living the high life for a few years. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
42 |
Given advanced training in a specialist field |
6 |
42 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
7 |
42 |
Continued as Merchant (Merchant Marine). |
7 |
46 |
Make an unexpected connection outside Elmer Edwards's normal circles. Gain a Contact. |
7 |
46 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
8 |
46 |
Continued as Merchant (Merchant Marine). |
8 |
47 |
Befriend a useful ally in one sphere. Gain an Ally. |
8 |
50 |
Forced to muster out. |
9 |
50 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
53 |
Elmer Edwards retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
10 |
54 |
Continued as Believer (Missionary/Humanitarian). |
10 |
56 |
Elmer Edwards is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
11 |
58 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
58 |
Retired at age 58. |
11 |
58 |
Continued as Believer (Missionary/Humanitarian). |
11 |
62 |
Elmer Edwards secretly provide religious rites for a dying leader or noble, although they do not share Elmer Edwards's faith. Gain an Ally in the family and a Rival who disagrees with Elmer Edwards's choice. |
12 |
62 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
62 |
Voluntarily left Missionary/Humanitarian |
12 |
62 |
Retired. |
12 |
65 |
Lightly injured, no permanent damage. Fully recovered. |
13 |
66 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
67 |
Moved to a new world. |
14 |
70 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
73 |
Gained a contact. |
15 |
74 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
75 |
Gained a contact. |
16 |
78 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
79 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
82 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
86 |
Good fortune. |
18 |
86 |
Aging Crisis. Owe 20,000 for medical bills. |