Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Scientist). |
1 |
21 |
Good fortune |
1 |
22 |
Promoted to Scholar (Scientist) rank 1. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Scholar (Physician) with previous rank. |
2 |
25 |
Caught cheating in some fashion, advancing Ephriam Carrington's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
2 |
25 |
Ephriam Carrington's work is sabotaged by unknown parties. Ephriam Carrington may salvage what Ephriam Carrington can and give up. |
2 |
25 |
Gain an Enemy |
2 |
26 |
Promoted to Scholar (Physician) rank 2. |
3 |
26 |
Continued as Scholar (Physician). |
3 |
29 |
A rival researcher blackens Ephriam Carrington's name or steals Ephriam Carrington's research. Gain a Rival. |
4 |
30 |
Continued as Scholar (Physician). |
4 |
34 |
A rival researcher blackens Ephriam Carrington's name or steals Ephriam Carrington's research. Gain a Rival. |
5 |
34 |
Continued as Scholar (Physician). |
5 |
38 |
Make a breakthrough in Ephriam Carrington's field. |
5 |
38 |
Promoted to Scholar (Physician) rank 3. |
6 |
38 |
Continued as Scholar (Physician). |
6 |
40 |
Make a breakthrough in Ephriam Carrington's field. |
6 |
42 |
Promoted to Scholar (Physician) rank 4. |
7 |
42 |
Continued as Scholar (Physician). |
7 |
43 |
Refuse to join a cheat in some fashion. |
7 |
46 |
Forced to muster out. |
8 |
46 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
48 |
Befriend a useful ally in one sphere. Gain an Ally. |
9 |
50 |
Continued as Merchant (Merchant Marine). |
9 |
53 |
A sudden war destroys Ephriam Carrington's trade routes and contacts, forcing Ephriam Carrington to flee that region of space. |
9 |
53 |
Gain rebels as Enemy |
9 |
54 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
10 |
54 |
Continued as Merchant (Merchant Marine). |
10 |
58 |
Make an unexpected connection outside Ephriam Carrington's normal circles. Gain a Contact. |
10 |
58 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
11 |
58 |
Continued as Merchant (Merchant Marine). |
11 |
59 |
Befriend a useful ally in one sphere. Gain an Ally. |
11 |
62 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
12 |
62 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
62 |
Retired at age 62. |
12 |
62 |
Continued as Merchant (Merchant Marine). |
12 |
66 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
13 |
66 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
66 |
Continued as Merchant (Merchant Marine). |
13 |
68 |
Given advanced training in a specialist field |
13 |
70 |
Forced to continue current assignment. |
13 |
70 |
Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer. |
14 |
70 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
70 |
Continued as Merchant (Merchant Marine). |
14 |
72 |
Embroiled in legal trouble. |
14 |
74 |
Forced to muster out. |
15 |
74 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
74 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
15 |
78 |
Opponents of Ephriam Carrington's belief system ambush Ephriam Carrington. |
15 |
78 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
16 |
78 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
78 |
Retired. |
16 |
81 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
82 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
85 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
86 |
Aging Crisis. Owe 50,000 for medical bills. |