Term |
Age |
History |
---|
1 |
18 |
Became a Army (Infantry) with the new title Private. |
1 |
22 |
Ernie Barrett is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
2 |
22 |
Became a Marine (Marine Support) with the new title Marine. |
2 |
25 |
Assigned to an assault on an enemy fortress. |
3 |
26 |
Continued as Marine (Marine Support). |
3 |
27 |
Ernie Barrett is ordered to take part in a black ops mission that goes against Ernie Barrett's conscience. Gain the lone survivor as an Enemy. |
4 |
27 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
4 |
29 |
Vessel participates in a diplomatic mission. |
4 |
29 |
Gain a contact. |
4 |
31 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
5 |
31 |
Continued as Navy (Engineer/Gunner). |
5 |
32 |
Advanced training in a specialist field. |
5 |
35 |
Forced to muster out. |
6 |
35 |
Failed to qualify for Corporate Agent (Agent). |
6 |
35 |
Submitted to the draft. |
6 |
35 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
36 |
Ernie Barrett's work ends up coming home with Ernie Barrett, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
6 |
39 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
7 |
39 |
Continued as Agent (Law Enforcement). |
7 |
41 |
Uncover a major conspiracy against Ernie Barrett's employers. |
7 |
43 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
8 |
43 |
Continued as Agent (Law Enforcement). |
8 |
44 |
Moved to a new world. |
8 |
47 |
Forced to muster out. |
9 |
47 |
Entered Merchant Academy with the Business curriculum. |
9 |
48 |
Contacted by an underground psionic group. |
9 |
51 |
Graduated with honors. |
10 |
51 |
Became a Merchant (Broker). |
10 |
51 |
Promoted to Merchant (Broker) rank 1. |
10 |
51 |
Promoted to Merchant (Broker) rank 2. |
10 |
55 |
Make an unexpected connection outside Ernie Barrett's normal circles. Gain a Contact. |
10 |
55 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
11 |
55 |
Continued as Merchant (Broker). |
11 |
58 |
A new romantic starts. Gain an Ally. |
11 |
59 |
Promoted to Merchant (Broker) rank 4. |
12 |
59 |
Continued as Merchant (Broker). |
12 |
60 |
Befriend a useful ally in one sphere. Gain an Ally. |
12 |
63 |
Forced to continue current assignment. |
12 |
63 |
Promoted to Merchant (Broker) rank 5. |
13 |
63 |
Continued as Merchant (Broker). |
13 |
67 |
Promoted to Merchant (Broker) rank 6. |
13 |
67 |
Tested for psionic powers |
14 |
67 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
67 |
Retired at age 67. |
14 |
67 |
Continued as Merchant (Broker). |
14 |
69 |
Given advanced training in a specialist field |
14 |
71 |
Promoted to Merchant (Broker) rank 7. |
15 |
71 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
71 |
Continued as Merchant (Broker). |
15 |
74 |
Imperial trade restrictions force Ernie Barrett out of business. |
16 |
74 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
74 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
16 |
78 |
Ernie Barrett refuse to secretly provide religious rites for a dying leader or noble, because they do not share Ernie Barrett's faith. |
16 |
78 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
17 |
78 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
78 |
Continued as Believer (Holy Warrior). |
17 |
79 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
82 |
Promoted to Believer (Holy Warrior) rank 2 with the new title Combat Leader. |
18 |
82 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
82 |
Continued as Believer (Holy Warrior). |
18 |
85 |
Ernie Barrett have been following false teachings! |
19 |
85 |
Aging Crisis. Owe 20,000 for medical bills. |