Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
22 |
A new romantic starts. Gain an Ally. |
1 |
22 |
Attempt at commissioned failed. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
24 |
Abuse Ernie Wood's position for profit. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Navy (Line/Crew) with previous rank. |
3 |
29 |
Advanced training in a specialist field. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Scholar (Scientist). |
4 |
31 |
A disaster leaves several injured, and others blame Ernie Wood, forcing Ernie Wood to leave Ernie Wood's career. Gain a Rival. |
4 |
31 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
34 |
Attempted to change assignments. |
5 |
34 |
Failed to qualify for Field Researcher (Scholar). |
5 |
34 |
Continued as Scholar (Scientist). |
5 |
36 |
Win a prestigious prize for Ernie Wood's work. |
6 |
38 |
Continued as Scholar (Scientist). |
6 |
40 |
Ernie Wood's work is sabotaged by unknown parties. Ernie Wood start again from scratch. |
7 |
42 |
Continued as Scholar (Scientist). |
7 |
43 |
Win a prestigious prize for Ernie Wood's work. |
7 |
46 |
Promoted to Scholar (Scientist) rank 1. |
8 |
46 |
Voluntarily left Scientist |
8 |
46 |
Became a Scout (Surveyor). |
8 |
48 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
9 |
50 |
Continued as Scout (Surveyor). |
9 |
51 |
Spend several years jumping from world to world in Ernie Wood's scout ship. |
9 |
54 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
10 |
54 |
Continued as Scout (Surveyor). |
10 |
56 |
Ernie Wood inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
11 |
56 |
Became a Drifter (Barbarian). |
11 |
60 |
Ernie Wood do not know what happened to Ernie Wood. There is a gap in Ernie Wood's memory. |
12 |
60 |
Failed to qualify for Merchant Academy. |
12 |
60 |
Switched to Drifter (Scavenger). |
12 |
63 |
Drafted into Line/Crew |
13 |
64 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
64 |
Retired at age 64. |
13 |
64 |
Returned to Navy (Line/Crew). |
13 |
68 |
Abuse Ernie Wood's position for profit. |
13 |
68 |
Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class. |
14 |
68 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
68 |
Continued as Navy (Line/Crew). |
14 |
70 |
Ernie Wood foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
15 |
72 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
72 |
Continued as Navy (Line/Crew). |
15 |
73 |
Scarred. Fully recovered. |
16 |
73 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
73 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
16 |
77 |
Ernie Wood is sent to a new community or parish to preach The Word among the poor. |
17 |
77 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
77 |
Continued as Believer (Mainstream Believer). |
17 |
79 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
18 |
81 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
81 |
Voluntarily left Mainstream Believer |
18 |
81 |
Retired. |
18 |
82 |
Gained a contact. |
19 |
85 |
Aging Crisis. Owe 50,000 for medical bills. |