Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Engineer/Gunner (Navy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
21 |
Ezekiel Paterson went above and beyond the call of duty. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
23 |
Advanced training in a specialist field. |
2 |
26 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
3 |
26 |
Continued as Agent (Law Enforcement). |
3 |
30 |
Ezekiel Paterson's work ends up coming home with Ezekiel Paterson, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
4 |
30 |
Became a Navy (Flight) with the new title Crewman. |
4 |
32 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
32 |
Switched to Agent (Intelligence). |
5 |
33 |
Accepted a deal with criminal or other figure under investigation. |
5 |
36 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
6 |
36 |
Continued as Agent (Intelligence). |
6 |
37 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
7 |
37 |
Became a Scout (Explorer). |
7 |
40 |
Ezekiel Paterson's ship is damaged, and Ezekiel Paterson have to hitch-hike Ezekiel Paterson's way back across the stars to the nearest scout base. |
7 |
40 |
Gain 6 Contacts. Gain 1 Enemies. |
8 |
40 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
44 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
9 |
44 |
Continued as Merchant (Merchant Marine). |
9 |
48 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
9 |
48 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
10 |
48 |
Voluntarily left Merchant Marine |
10 |
48 |
Became a Drifter (Barbarian). |
10 |
51 |
Suffer from a life-threatening illness. |
11 |
51 |
Failed to qualify for Merchant Academy. |
11 |
51 |
Continued as Drifter (Barbarian). |
11 |
53 |
Find valuable salvage. |
11 |
55 |
Forced to muster out. |
12 |
55 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
55 |
Retired at age 55. |
12 |
55 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
12 |
57 |
Ezekiel Paterson is chosen to represent Ezekiel Paterson's faith in a vid show or other highly public forum. |
13 |
59 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
59 |
Continued as Believer (Missionary/Humanitarian). |
13 |
63 |
Ezekiel Paterson retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
13 |
63 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
14 |
63 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
63 |
Continued as Believer (Missionary/Humanitarian). |
14 |
67 |
Someone more charismatic but less devout than Ezekiel Paterson has become Ezekiel Paterson's superior. |
14 |
67 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
15 |
67 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
67 |
Continued as Believer (Missionary/Humanitarian). |
15 |
71 |
Ezekiel Paterson faith is shaken. |
16 |
71 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
71 |
Continued as Believer (Missionary/Humanitarian). |
16 |
74 |
Ezekiel Paterson refuse to secretly provide religious rites for a dying leader or noble, because they do not share Ezekiel Paterson's faith. |
16 |
75 |
Forced to muster out. |
17 |
75 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
75 |
Retired. |
17 |
76 |
Encounter a Psionic institute. |
17 |
76 |
Tested for psionic powers |
18 |
79 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
81 |
Spend time with an alien race. Gain a contact. |
19 |
83 |
Aging Crisis. Owe 20,000 for medical bills. |