Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Colonist (Citizen). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
23 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
3 |
23 |
Became a Entertainer (Journalist). |
3 |
25 |
An investigation, tour, project or expedition goes wrong, stranding Ezra Holmes far from home. |
4 |
25 |
Became a Navy (Line/Crew) with the new title Crewman. |
4 |
26 |
Ezra Holmes join a gambling circle on board. |
5 |
29 |
Continued as Navy (Line/Crew). |
5 |
30 |
Advanced training in a specialist field. |
5 |
33 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
6 |
33 |
Continued as Navy (Line/Crew). |
6 |
37 |
Vessel participates in a notable military engagement. |
7 |
37 |
Continued as Navy (Line/Crew). |
7 |
40 |
Ezra Holmes foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
7 |
41 |
Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class. |
8 |
41 |
Continued as Navy (Line/Crew). |
8 |
45 |
Commanding officer takes an interest in Ezra Holmes's career. |
8 |
45 |
Forced to muster out. |
9 |
45 |
Switched to Entertainer (Artist). |
9 |
47 |
Gain a patron in the arts. Gain an Ally |
9 |
49 |
Promoted to Entertainer (Artist) rank 1. |
10 |
49 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
49 |
Retired at age 49. |
10 |
49 |
Continued as Entertainer (Artist). |
10 |
50 |
Nearly killed. Owe 10,000 for medical bills. |
11 |
50 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
50 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
11 |
51 |
Opponents of Ezra Holmes's belief system ambush Ezra Holmes. |
11 |
51 |
Nearly killed. Owe 10,000 for medical bills. |
12 |
51 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
51 |
Retired. |
12 |
54 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
55 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
56 |
Contact with Government. |
14 |
59 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
61 |
Spend time with an alien race. Gain a contact. |
15 |
63 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
65 |
Good fortune. |
16 |
67 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
69 |
Gained a contact. |
17 |
71 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
75 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
18 |
75 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
79 |
Good fortune. |
19 |
79 |
Aging Crisis. Owe 20,000 for medical bills. |
19 |
83 |
Lightly injured, no permanent damage. Fully recovered. |
20 |
83 |
Aging Crisis. Owe 50,000 for medical bills. |