Term |
Age |
History |
---|
1 |
18 |
Became a Army (Cavalry) with the new title Private. |
1 |
19 |
Assigned to a planet with a hostile or wild environment. |
1 |
22 |
Commissioned in Army (Cavalry) with the new title Lieutenant. |
1 |
22 |
Promoted to Army (Cavalry) officer rank 2 with the new title Captain. |
2 |
22 |
Continued as Army (Cavalry). |
2 |
26 |
Unit is slaughtered in a disastrous battle, for which Floyd Walsh blame Floyd Walsh's commander. Gain commander as Enemy. |
3 |
26 |
Became a Drifter (Scavenger). |
3 |
28 |
Floyd Walsh do not know what happened to Floyd Walsh. There is a gap in Floyd Walsh's memory. |
4 |
28 |
Became a Agent (Corporate Agent). |
4 |
31 |
Advanced training in a specialist field. |
5 |
32 |
Continued as Agent (Corporate Agent). |
5 |
36 |
Gained a contact. |
6 |
36 |
Continued as Agent (Corporate Agent). |
6 |
40 |
Advanced training in a specialist field. |
7 |
40 |
Continued as Agent (Corporate Agent). |
7 |
44 |
Go undercover to investigate an enemy. |
7 |
44 |
Betrayed by a friend. One of Floyd Walsh's Contacts or Allies betrays Floyd Walsh, ending Floyd Walsh's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
44 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
8 |
44 |
Continued as Agent (Corporate Agent). |
8 |
48 |
Go undercover to investigate an enemy. |
8 |
48 |
A revolution, attack or other unusual event throws Floyd Walsh's life into chaos, forcing Floyd Walsh to leave the planet. |
8 |
48 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
9 |
48 |
Continued as Agent (Corporate Agent). |
9 |
49 |
Floyd Walsh went above and beyond the call of duty. |
9 |
52 |
Promoted to Agent (Corporate Agent) rank 3. |
10 |
52 |
Continued as Agent (Corporate Agent). |
10 |
53 |
Established a network of contacts. Gain 3 contacts. |
10 |
56 |
Promoted to Agent (Corporate Agent) rank 4 with the new title Special Agent. |
11 |
56 |
Continued as Agent (Corporate Agent). |
11 |
58 |
Advanced training in a specialist field. |
11 |
60 |
Forced to muster out. |
12 |
60 |
Failed to qualify for Corporate (Citizen). |
12 |
60 |
Switched to Drifter (Wanderer). |
12 |
61 |
Floyd Walsh run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
13 |
61 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
61 |
Retired at age 61. |
13 |
61 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
13 |
65 |
Floyd Walsh secretly provide religious rites for a dying leader or noble, although they do not share Floyd Walsh's faith. Gain an Ally in the family and a Rival who disagrees with Floyd Walsh's choice. |
14 |
65 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
65 |
Continued as Believer (Missionary/Humanitarian). |
14 |
69 |
Floyd Walsh refused an offer of inducements to betray Floyd Walsh's faith. Gain 5 enemies. |
14 |
69 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
15 |
69 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
69 |
Continued as Believer (Missionary/Humanitarian). |
15 |
72 |
Floyd Walsh faith enjoys an explosion of popularity largely thanks to Floyd Walsh's efforts. |
15 |
72 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
15 |
73 |
Forced to muster out. |
16 |
73 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
73 |
Retired. |
16 |
75 |
Amnesia. |
17 |
77 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
79 |
Gained a contact. |
18 |
81 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
84 |
Good fortune. |
19 |
85 |
Aging Crisis. Owe 50,000 for medical bills. |