Retired 1st Officer Frederick Small  

Species Age Sex Str Dex End Int Edu SocUPP
Ziadd 86 M 1 (-2) 1 (-2) 1 (-2) 6 (0) 10 (1) 1 (-2)1116A1
Results-oriented, Gangly limbs
 
Skills
Athletics 0
Carouse 1
Diplomat 0
Drive (Wheel) 1
Electronics (Comms) 1
Engineer (J-drive) 1
Flyer 0
Gun Combat (Energy) 1
Investigate 0
Jack-of-All-Trades 1
Language (Vilani (1st Imperium)) 1
Mechanic 2
Persuade 1
Pilot (Small Craft) 1
Pilot (Spacecraft) 1
Profession (Sports) 0
Recon 0
Science (Social Sciences/Belief) 1
Seafarer 0
Steward 0
Streetwise 2
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Agent Intelligence 01
Drifter Barbarian 01
Drifter Scavenger 04
Merchant Merchant Marine 1st Officer53
Scout Courier 01
Believer Mainstream Believer Lay Person01
Believer Missionary/Humanitarian Project Worker12
Retired 06
 
EducationGraduated
Merchant Academy Honors
 
Name Type Affinity Enmity Power Influence Species
Evelyn Borthwell Enemy 0 4 0 4 Ziadd (F/60)
Enos Walla Ally 2 0 2 1 Tapazmal (M/28)
Judy Alardice Ally 4 0 5 0 Ziadd (F/26)
Judy Alardice is diminished in both power and influence.
Heidi Brook Contact 1 0 3 1 Ziadd (F/14)
Forgiveness.
 
Term Age History
1 18 Became a Agent (Intelligence).
1 20 Life ruined by a criminal gang. Gain the gang as an Enemy
2 20 Failed to qualify for Broker (Merchant).
2 20 Became a Drifter (Barbarian).
2 22 Severely injured. Owe 25,000 for medical bills.
3 22 Failed to qualify for Physician (Scholar).
3 22 Switched to Drifter (Scavenger).
3 23 Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
4 23 Entered Merchant Academy with the Shipboard curriculum.
4 24 Gained a contact.
4 27 Graduated with honors.
5 27 Became a Merchant (Merchant Marine) with the new title Crewman.
5 27 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
5 27 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
5 29 Scarred. Fully recovered. Owe 2,500 for medical bills.
5 31 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
6 31 Continued as Merchant (Merchant Marine).
6 35 Find Ancient Technology.
6 35 Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer.
7 35 Continued as Merchant (Merchant Marine).
7 37 Befriend a useful ally in one sphere. Gain an Ally.
7 39 Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer.
8 39 Voluntarily left Merchant Marine
8 39 Became a Scout (Courier).
8 41 Frederick Small have no idea what happened to Frederick Small – they found Frederick Small's ship drifting on the fringes of friendly space.
9 41 Became a Believer (Mainstream Believer) with the new title Lay Person.
9 44 Frederick Small is sent to a new community or parish to preach The Word among the poor.
9 45 Forced to muster out.
10 45 Returned to Drifter (Scavenger).
10 48 Attacked by enemies and injured.
10 48 Nearly killed. Fully recovered. Owe 45,000 for medical bills.
10 48 Gain Enemy if Frederick Small don't already have one.
11 49 Aging Crisis. Owe 50,000 for medical bills.
11 49 Retired at age 49.
11 49 Continued as Drifter (Scavenger).
11 50 Lost eye or limb. Owe 5,000 for medical bills.
12 53 Aging Crisis. Owe 60,000 for medical bills.
12 53 Continued as Drifter (Scavenger).
12 55 Frederick Small do not know what happened to Frederick Small. There is a gap in Frederick Small's memory.
13 55 Aging Crisis. Owe 40,000 for medical bills.
13 55 Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
13 56 Frederick Small is sent to a new community or parish to preach The Word among the poor.
13 59 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
14 59 Aging Crisis. Owe 60,000 for medical bills.
14 59 Continued as Believer (Missionary/Humanitarian).
14 60 Opponents of Frederick Small's belief system ambush Frederick Small.
14 60 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
15 60 Aging Crisis. Owe 30,000 for medical bills.
15 60 Retired.
15 62 Moved to a new world.
16 64 Aging Crisis. Owe 60,000 for medical bills.
16 67 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
17 68 Aging Crisis. Owe 30,000 for medical bills.
17 71 Gained a contact.
18 72 Aging Crisis. Owe 20,000 for medical bills.
18 75 Good fortune.
19 76 Aging Crisis. Owe 30,000 for medical bills.
19 78 A romantic relationship ends badly. Gain a Rival or Enemy.
20 80 Aging Crisis. Owe 30,000 for medical bills.
20 82 A romantic relationship ends badly. Gain a Rival or Enemy.
21 84 Aging Crisis. Owe 50,000 for medical bills.
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