Retired Team Leader Freeman McMillan  

Species Age Sex Str Dex End Int Edu SocUPP
Sylean 86 M 1 (-2) 1 (-2) 1 (-2) 3 (-1) 8 (0) 7 (0)111387
Threatened
 
Skills
Admin 0
Advocate 1
Art (Creative) 0
Athletics (Dexterity) 1
Athletics (Strength) 2
Deception 1
Diplomat 0
Electronics 0
Gun Combat (Energy) 1
Investigate 1
Jack-of-All-Trades 1
Leadership 1
Melee (Unarmed) 3
Persuade 1
Profession (Worker/Armourer) 1
Profession (Worker/Religion) 1
Recon 0
Science (Social Sciences) 0
Seafarer 0
Streetwise 1
CareerAssignmentTitleRankTerms
Believer Missionary/Humanitarian Team Leader24
Army Infantry Private01
Drifter Wanderer 03
Prisoner Inmate 04
Prisoner Thug 14
Prisoner Fixer 01
 
Name Type Affinity Enmity Power Influence Species
Price Woods Rival 0 2 6 1 Sylean (M/62)
Ramon Torres Enemy 0 3 0 1 Sylean (M/15)
Idell Cawley Enemy 0 5 0 1 Ne Kraeda ren Kelva (F/31)
 
Term Age History
1 18 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
1 19 Freeman McMillan is sent to a new community or parish to preach The Word among the poor.
1 22 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
2 22 Continued as Believer (Missionary/Humanitarian).
2 26 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
3 26 Continued as Believer (Missionary/Humanitarian).
3 28 Freeman McMillan retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
3 30 Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader.
4 30 Continued as Believer (Missionary/Humanitarian).
4 34 Freeman McMillan aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
5 34 Became a Army (Infantry) with the new title Private.
5 37 Severely injured. Fully recovered.
6 37 Became a Drifter (Wanderer).
6 40 Attacked by enemies and injured.
6 40 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
6 40 Gain Enemy if Freeman McMillan don't already have one.
7 41 Continued as Drifter (Wanderer).
7 43 Attempted a risky adventure and was wildly successful.
8 45 Aging Crisis. Owe 50,000 for medical bills.
8 45 Retired at age 45.
8 45 Continued as Drifter (Wanderer).
8 49 Attempted a risky adventure and was sent to prison.
9 49 Became a Prisoner (Inmate).
9 52 A guard takes a dislike to Freeman McMillan.
10 53 Aging Crisis. Owe 60,000 for medical bills.
10 53 Switched to Prisoner (Thug) with previous rank.
10 55 A guard takes a dislike to Freeman McMillan.
11 57 Aging Crisis. Owe 50,000 for medical bills.
11 57 Continued as Prisoner (Thug).
11 59 Persecuted by a prison gang.
12 61 Aging Crisis. Owe 50,000 for medical bills.
12 61 Switched to Prisoner (Fixer) with previous rank.
12 62 Defeated a prison gang. Gain an Enemy.
13 65 Aging Crisis. Owe 50,000 for medical bills.
13 65 Returned to Prisoner (Inmate).
13 69 Injured. Fully recovered. Owe 5,000 for medical bills.
14 69 Aging Crisis. Owe 30,000 for medical bills.
14 69 Continued as Prisoner (Inmate).
14 70 A guard takes a dislike to Freeman McMillan.
15 73 Aging Crisis. Owe 40,000 for medical bills.
15 73 Returned to Prisoner (Thug).
15 77 Vocational Training.
15 77 Promoted to Prisoner (Thug) rank 1.
16 77 Aging Crisis. Owe 50,000 for medical bills.
16 77 Continued as Prisoner (Thug).
16 79 A guard takes a dislike to Freeman McMillan.
17 81 Aging Crisis. Owe 60,000 for medical bills.
17 81 Returned to Prisoner (Inmate).
17 84 Attacked by another prisoner.
18 85 Aging Crisis. Owe 30,000 for medical bills.
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