Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
21 |
Established a network of contacts. Gain 3 contacts. |
2 |
22 |
Continued as Agent (Corporate Agent). |
2 |
23 |
A new romantic starts. Gain an Ally. |
2 |
26 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
3 |
26 |
Continued as Agent (Corporate Agent). |
3 |
28 |
Go undercover to investigate an enemy. |
3 |
28 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
3 |
30 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
4 |
30 |
Continued as Agent (Corporate Agent). |
4 |
34 |
Go undercover to investigate an enemy. |
4 |
34 |
Severely injured. Fully recovered. |
4 |
34 |
Promoted to Agent (Corporate Agent) rank 3. |
5 |
34 |
Continued as Agent (Corporate Agent). |
5 |
37 |
Rewarded for a successful mission. |
5 |
38 |
Promoted to Agent (Corporate Agent) rank 4 with the new title Special Agent. |
6 |
38 |
Continued as Agent (Corporate Agent). |
6 |
41 |
Go undercover to investigate an enemy. |
6 |
41 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
6 |
42 |
Forced to muster out. |
7 |
42 |
Became a Merchant (Broker). |
7 |
45 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
7 |
46 |
Promoted to Merchant (Broker) rank 1. |
8 |
46 |
Continued as Merchant (Broker). |
8 |
48 |
Risk Gerard Fitzsimons's fortune on a possibility lucrative deal and win. |
9 |
50 |
Continued as Merchant (Broker). |
9 |
53 |
Risk Gerard Fitzsimons's fortune on a possibility lucrative deal and win. |
9 |
54 |
Promoted to Merchant (Broker) rank 2. |
10 |
54 |
Voluntarily left Broker |
10 |
54 |
Failed to qualify for Scientist (Scholar). |
10 |
54 |
Became a Drifter (Barbarian). |
10 |
56 |
Attacked by enemies that Gerard Fitzsimons easily defeat. |
10 |
56 |
Gain Enemy if Gerard Fitzsimons don't already have one. |
11 |
58 |
Continued as Drifter (Barbarian). |
11 |
62 |
Betrayed by a friend. One of Gerard Fitzsimons's Contacts or Allies betrays Gerard Fitzsimons, ending Gerard Fitzsimons's career. That Contact or Ally becomes a Rival or Enemy. |
12 |
62 |
Failed to qualify for Field Researcher (Scholar). |
12 |
62 |
Continued as Drifter (Barbarian). |
12 |
66 |
Survived a risky adventure but gained nothing. |
12 |
66 |
Forced to muster out. |
13 |
66 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
66 |
Retired at age 66. |
13 |
66 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
13 |
67 |
Gerard Fitzsimons aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
14 |
70 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
70 |
Continued as Believer (Missionary/Humanitarian). |
14 |
71 |
Gerard Fitzsimons is chosen to represent Gerard Fitzsimons's faith in a vid show or other highly public forum. |
14 |
74 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
15 |
74 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
74 |
Continued as Believer (Missionary/Humanitarian). |
15 |
77 |
Someone more charismatic but less devout than Gerard Fitzsimons has become Gerard Fitzsimons's superior. |
16 |
78 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
78 |
Continued as Believer (Missionary/Humanitarian). |
16 |
80 |
Gerard Fitzsimons is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
17 |
82 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
82 |
Continued as Believer (Missionary/Humanitarian). |
17 |
83 |
A notable academic consults with Gerard Fitzsimons about a publication or documentary he is working on. Gain a Contact in academia. |
17 |
86 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
18 |
86 |
Aging Crisis. Owe 30,000 for medical bills. |