Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Naval Academy (Military Academy). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Attempted a risky adventure and was injured. |
1 |
19 |
Nearly killed. Fully recovered. Owe 12,500 for medical bills. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
25 |
Suffer from a life-threatening illness. |
3 |
25 |
Became a Rogue (Enforcer). |
3 |
29 |
A police detective or rival criminal forces Gerard Lucas to flee and vows to hunt Gerard Lucas down. Gain an Enemy. |
4 |
29 |
Failed to qualify for Merchant Academy. |
4 |
29 |
Submitted to the draft. |
4 |
29 |
Became a Scout (Surveyor). |
4 |
31 |
Spend several years jumping from world to world in Gerard Lucas's scout ship. |
4 |
33 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
5 |
33 |
Continued as Scout (Surveyor). |
5 |
36 |
Perform an exemplary service for the scouts. |
6 |
37 |
Continued as Scout (Surveyor). |
6 |
39 |
Gained a contact. |
6 |
41 |
Promoted to Scout (Surveyor) rank 2. |
7 |
41 |
Voluntarily left Surveyor |
7 |
41 |
Returned to Drifter (Wanderer). |
7 |
45 |
Find valuable salvage. |
7 |
45 |
Promoted to Drifter (Wanderer) rank 2. |
8 |
45 |
Continued as Drifter (Wanderer). |
8 |
48 |
Severely injured. Fully recovered. Owe 3,750 for medical bills. |
9 |
48 |
Failed to qualify for Explorer (Scout). |
9 |
48 |
Switched to Drifter (Barbarian). |
9 |
52 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
10 |
52 |
Failed to qualify for Courier (Scout). |
10 |
52 |
Returned to Drifter (Wanderer). |
10 |
54 |
Betrayed by a friend. One of Gerard Lucas's Contacts or Allies betrays Gerard Lucas, ending Gerard Lucas's career. That Contact or Ally becomes a Rival or Enemy. |
11 |
54 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
54 |
Retired at age 54. |
11 |
54 |
Retired. |
11 |
57 |
A new romantic starts. Gain an Ally. |
12 |
58 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
60 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
62 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
63 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
66 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
70 |
A new romantic starts. Gain an Ally. |
15 |
70 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
73 |
A new romantic starts. Gain an Ally. |
16 |
74 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
75 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
78 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
79 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
18 |
82 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
86 |
A new romantic starts. Gain an Ally. |
19 |
86 |
Aging Crisis. Owe 60,000 for medical bills. |