Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
22 |
When dealing with an alien race, Glenn Stanway botch an opportunity to gather extra intelligence about them. |
1 |
22 |
Psychologically damaged by Glenn Stanway's time in the scouts. |
2 |
22 |
Continued as Scout (Courier). |
2 |
26 |
Glenn Stanway spend a great deal of time on the fringes of Charted Space. |
2 |
26 |
Glenn Stanway inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
2 |
26 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
3 |
26 |
Continued as Scout (Courier). |
3 |
28 |
Glenn Stanway spend a great deal of time on the fringes of Charted Space. |
3 |
28 |
Gain a contact in an alien race. |
4 |
30 |
Voluntarily left Courier |
4 |
30 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
34 |
Glenn Stanway's work ends up coming home with Glenn Stanway, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
5 |
34 |
Became a Citizen (Colonist). |
5 |
35 |
Glenn Stanway learn something Glenn Stanway should not have – a corporate secret, a political scandal – which Glenn Stanway can profit from illegally. |
5 |
38 |
Promoted to Citizen (Colonist) rank 1. |
6 |
38 |
Continued as Citizen (Colonist). |
6 |
42 |
Glenn Stanway's business expands, Glenn Stanway's corporation grows, or the colony thrives. |
6 |
42 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
7 |
42 |
Continued as Citizen (Colonist). |
7 |
46 |
Political upheaval strikes Glenn Stanway's homeworld, and Glenn Stanway is caught up in the revolution. |
7 |
46 |
Promoted to Citizen (Colonist) rank 3. |
8 |
46 |
Continued as Citizen (Colonist). |
8 |
50 |
A revolution, attack or other unusual event throws Glenn Stanway's life into chaos, forcing Glenn Stanway to leave the planet. |
9 |
50 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
50 |
Retired at age 50. |
9 |
50 |
Retired. |
9 |
51 |
A new romantic starts. Gain an Ally. |
10 |
54 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
55 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
11 |
58 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
62 |
Lightly injured, no permanent damage. Fully recovered. |
12 |
62 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
65 |
Gained a contact. |
13 |
66 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
67 |
Find an Alien Artifact. |
14 |
70 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
74 |
Moved to a new world. |
15 |
74 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
75 |
Moved to a new world. |
16 |
78 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
81 |
A new romantic starts. Gain an Ally. |
17 |
82 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
85 |
A new romantic starts. Gain an Ally. |
18 |
86 |
Aging Crisis. Owe 10,000 for medical bills. |