Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
21 |
Refuse to abuse Green Wright's position for profit. |
1 |
22 |
Attempt at commissioned failed. |
2 |
22 |
Continued as Navy (Line/Crew). |
2 |
23 |
Advanced training in a specialist field. |
2 |
26 |
Forced to continue current assignment |
2 |
26 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
3 |
26 |
Continued as Navy (Line/Crew). |
3 |
29 |
Refuse to abuse Green Wright's position for profit. |
3 |
30 |
Commissioned in Navy (Line/Crew) with the new title Ensign. |
3 |
30 |
Promoted to Navy (Line/Crew) officer rank 2 with the new title Sublieutenant. |
4 |
30 |
Continued as Navy (Line/Crew). |
4 |
31 |
Good fortune |
4 |
34 |
Forced to muster out. |
5 |
34 |
Became a Entertainer (Artist). |
5 |
35 |
An investigation, tour, project or expedition goes wrong, stranding Green Wright far from home. |
6 |
35 |
Failed to qualify for Corporate (Citizen). |
6 |
35 |
Became a Drifter (Scavenger). |
6 |
36 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
7 |
36 |
Failed to qualify for Merchant Marine (Merchant). |
7 |
36 |
Submitted to the draft. |
7 |
36 |
Became a Marine (Ground Assault) with the new title Marine. |
7 |
40 |
Nearly killed. Fully recovered. Owe 7,500 for medical bills. |
8 |
40 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
44 |
Given advanced training in a specialist field |
9 |
44 |
Continued as Merchant (Merchant Marine). |
9 |
45 |
Make an unexpected connection outside Green Wright's normal circles. Gain a Contact. |
9 |
48 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
10 |
48 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
48 |
Retired at age 48. |
10 |
48 |
Continued as Merchant (Merchant Marine). |
10 |
50 |
Befriend a useful ally in one sphere. Gain an Ally. |
10 |
52 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
11 |
52 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
52 |
Continued as Merchant (Merchant Marine). |
11 |
55 |
Befriend a useful ally in one sphere. Gain an Ally. |
11 |
56 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
12 |
56 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
56 |
Continued as Merchant (Merchant Marine). |
12 |
60 |
Embroiled in legal trouble. |
12 |
60 |
Forced to muster out. |
13 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
60 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
13 |
61 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
13 |
64 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
14 |
64 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
64 |
Voluntarily left Holy Warrior |
14 |
64 |
Retired. |
14 |
65 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
15 |
68 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
71 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
72 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
76 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
76 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
80 |
Lightly injured, no permanent damage. Fully recovered. |
18 |
80 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
83 |
Moved to a new world. |
19 |
84 |
Aging Crisis. Owe 50,000 for medical bills. |