Retired Senior Crewman Harper Staff  

Species Age Sex Str Dex End Int Edu SocUPP
Ayansh'i 86 M 1 (-2) 1 (-2) 1 (-2) 1 (-2) 13 (2) 3 (-1)1111D3
Telepathic, Primitive, Goofy
 
Skills
Admin 1
Advocate 1
Animals (Veterinary) 2
Broker 1
Deception 0
Drive 0
Electronics 0
Flyer (Wing) 1
Language (Oynprith (Droyne)) 1
Mechanic 1
Pilot 0
Recon 0
Science (Social Sciences/Philosophy) 1
Stealth 0
Steward 1
Streetwise 0
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Drifter Wanderer 01
Merchant Merchant Marine Senior Crewman15
Citizen Corporate 12
Believer Holy Warrior Hopeful01
Drifter Scavenger 01
Retired 07
 
EducationGraduated
University Honors
 
Name Type Affinity Enmity Power Influence Species
Clinton Watton Contact 3 1 0 1 Dynchia (M/29)
Archie Stoker Contact 2 1 3 3 Ayansh'i (M/21)
Amber Adams Ally 1 0 2 6 Ayansh'i (F/31)
Amber Adams is a member of an organisation which holds a generally opposite view of the Traveller.
Tobe Foale Ally 4 0 5 2 Kargol (M/39)
Tobe Foale is actually an organisation such as a political movement or modest sized business.
 
Term Age History
1 18 Became a Drifter (Wanderer).
1 21 Harper Staff run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
2 21 Failed to qualify for Explorer (Scout).
2 21 Submitted to the draft.
2 21 Became a Merchant (Merchant Marine) with the new title Crewman.
2 24 Given advanced training in a specialist field
3 25 Voluntarily left Merchant Marine
3 25 Entered University.
3 26 Birth or Death involving a family member or close friend.
3 29 Graduated with honors.
4 29 Continued as Merchant (Merchant Marine).
4 30 A good deal ensures Harper Staff is living the high life for a few years.
5 33 Continued as Merchant (Merchant Marine).
5 35 A good deal ensures Harper Staff is living the high life for a few years.
5 37 Forced to muster out.
6 37 Became a Citizen (Corporate).
6 38 Harper Staff is rewarded for Harper Staff's diligence or cunning.
6 41 Promoted to Citizen (Corporate) rank 1.
7 41 Continued as Citizen (Corporate).
7 44 Refused to co-operate with investigation by the planetary authorities. Gain an Ally
8 44 Became a Believer (Holy Warrior) with the new title Hopeful.
8 46 Opponents of Harper Staff's belief system ambush Harper Staff.
8 46 Scarred. Fully recovered. Owe 10,000 for medical bills.
9 46 Returned to Merchant (Merchant Marine).
9 47 Smuggle illegal items onto a planet.
9 50 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
10 50 Continued as Merchant (Merchant Marine).
10 52 Make an unexpected connection outside Harper Staff's normal circles. Gain a Contact.
10 54 Forced to muster out.
11 54 Switched to Drifter (Scavenger).
11 55 Harper Staff run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
12 55 Aging Crisis. Owe 10,000 for medical bills.
12 55 Retired at age 55.
12 55 Retired.
12 59 Birth or Death involving a family member or close friend.
13 59 Aging Crisis. Owe 60,000 for medical bills.
13 62 Gained a contact.
14 63 Aging Crisis. Owe 10,000 for medical bills.
14 64 A new romantic starts. Gain an Ally.
15 67 Aging Crisis. Owe 30,000 for medical bills.
15 70 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
16 71 Aging Crisis. Owe 20,000 for medical bills.
16 75 Birth or Death involving a family member or close friend.
17 75 Aging Crisis. Owe 40,000 for medical bills.
17 77 Betrayal. Convert an Ally into a Rival or Enemy.
18 79 Aging Crisis. Owe 50,000 for medical bills.
18 81 Good fortune.
19 83 Aging Crisis. Owe 50,000 for medical bills.
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