Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Harper Staff run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
21 |
Failed to qualify for Explorer (Scout). |
2 |
21 |
Submitted to the draft. |
2 |
21 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
24 |
Given advanced training in a specialist field |
3 |
25 |
Voluntarily left Merchant Marine |
3 |
25 |
Entered University. |
3 |
26 |
Birth or Death involving a family member or close friend. |
3 |
29 |
Graduated with honors. |
4 |
29 |
Continued as Merchant (Merchant Marine). |
4 |
30 |
A good deal ensures Harper Staff is living the high life for a few years. |
5 |
33 |
Continued as Merchant (Merchant Marine). |
5 |
35 |
A good deal ensures Harper Staff is living the high life for a few years. |
5 |
37 |
Forced to muster out. |
6 |
37 |
Became a Citizen (Corporate). |
6 |
38 |
Harper Staff is rewarded for Harper Staff's diligence or cunning. |
6 |
41 |
Promoted to Citizen (Corporate) rank 1. |
7 |
41 |
Continued as Citizen (Corporate). |
7 |
44 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
8 |
44 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
8 |
46 |
Opponents of Harper Staff's belief system ambush Harper Staff. |
8 |
46 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
9 |
46 |
Returned to Merchant (Merchant Marine). |
9 |
47 |
Smuggle illegal items onto a planet. |
9 |
50 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
10 |
50 |
Continued as Merchant (Merchant Marine). |
10 |
52 |
Make an unexpected connection outside Harper Staff's normal circles. Gain a Contact. |
10 |
54 |
Forced to muster out. |
11 |
54 |
Switched to Drifter (Scavenger). |
11 |
55 |
Harper Staff run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
12 |
55 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
55 |
Retired at age 55. |
12 |
55 |
Retired. |
12 |
59 |
Birth or Death involving a family member or close friend. |
13 |
59 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
62 |
Gained a contact. |
14 |
63 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
64 |
A new romantic starts. Gain an Ally. |
15 |
67 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
70 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
71 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
75 |
Birth or Death involving a family member or close friend. |
17 |
75 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
77 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
79 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
81 |
Good fortune. |
19 |
83 |
Aging Crisis. Owe 50,000 for medical bills. |