Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
19 |
Special assignment or duty on board ship. |
1 |
22 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Navy (Engineer/Gunner) with previous rank. |
2 |
24 |
Lost eye or limb. Fully recovered. |
3 |
24 |
Became a Scout (Courier). |
3 |
27 |
Amnesia. |
4 |
28 |
Continued as Scout (Courier). |
4 |
31 |
Perform an exemplary service for the scouts. |
5 |
32 |
Continued as Scout (Courier). |
5 |
33 |
Harve Stanley's scout ship is one of the first on the scene to rescue the survivors of a disaster but Harve Stanley fail to help. Gain an Enemy. |
5 |
33 |
Psychologically damaged by Harve Stanley's time in the scouts. |
6 |
36 |
Attempted to change assignments. |
6 |
36 |
Failed to qualify for Explorer (Scout). |
6 |
36 |
Continued as Scout (Courier). |
6 |
39 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
40 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
7 |
40 |
Continued as Scout (Courier). |
7 |
41 |
Harve Stanley spend a great deal of time on the fringes of Charted Space. |
7 |
41 |
Gain a contact in an alien race. |
7 |
44 |
Promoted to Scout (Courier) rank 2. |
8 |
44 |
Attempted to change assignments. |
8 |
44 |
Failed to qualify for Explorer (Scout). |
8 |
44 |
Continued as Scout (Courier). |
8 |
46 |
Spend several years jumping from world to world in Harve Stanley's scout ship. |
8 |
48 |
Forced to muster out. |
9 |
48 |
Became a Scholar (Physician). |
9 |
49 |
Advanced training in a specialist field. |
10 |
52 |
Attempted to change assignments. |
10 |
52 |
Failed to qualify for Field Researcher (Scholar). |
10 |
52 |
Continued as Scholar (Physician). |
10 |
54 |
Harve Stanley's work is sabotaged by unknown parties. Harve Stanley may salvage what Harve Stanley can and give up. |
11 |
54 |
Failed to qualify for Merchant Academy. |
11 |
54 |
Became a Drifter (Wanderer). |
11 |
56 |
Encounter a Psionic institute. |
11 |
56 |
Tested for psionic powers |
12 |
58 |
Continued as Drifter (Wanderer). |
12 |
61 |
Suffer from a life-threatening illness. |
13 |
61 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
61 |
Retired at age 61. |
13 |
61 |
Retired. |
13 |
64 |
Gained a contact. |
14 |
65 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
68 |
Good fortune. |
15 |
69 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
70 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
73 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
76 |
Gained a contact. |
17 |
77 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
78 |
A new romantic starts. Gain an Ally. |
18 |
81 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
82 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
19 |
85 |
Aging Crisis. Owe 10,000 for medical bills. |