Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
21 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
1 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
24 |
Bankrupted by a rival. Gain the other trader as a Rival. |
3 |
24 |
Became a Scout (Surveyor). |
3 |
26 |
Hattie Davies spend a great deal of time on the fringes of Charted Space. |
3 |
26 |
Hattie Davies's ship is damaged, and Hattie Davies have to hitch-hike Hattie Davies's way back across the stars to the nearest scout base. |
3 |
26 |
Gain 6 Contacts. Gain 3 Enemies. |
4 |
28 |
Attempted to change assignments. |
4 |
28 |
Switched to Scout (Explorer) with previous rank. |
4 |
29 |
Hattie Davies's ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |
4 |
32 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
5 |
32 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
5 |
35 |
Make an unexpected connection outside Hattie Davies's normal circles. Gain a Contact. |
6 |
36 |
Continued as Merchant (Merchant Marine). |
6 |
38 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
40 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
40 |
Continued as Merchant (Merchant Marine). |
7 |
41 |
A sudden war destroys Hattie Davies's trade routes and contacts, forcing Hattie Davies to flee that region of space. |
7 |
41 |
Gain rebels as Enemy |
8 |
41 |
Became a Citizen (Colonist). |
8 |
43 |
Hattie Davies's business expands, Hattie Davies's corporation grows, or the colony thrives. |
8 |
45 |
Promoted to Citizen (Colonist) rank 1. |
9 |
45 |
Continued as Citizen (Colonist). |
9 |
47 |
Hattie Davies is rewarded for Hattie Davies's diligence or cunning. |
9 |
49 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
10 |
49 |
Continued as Citizen (Colonist). |
10 |
50 |
Hattie Davies's business expands, Hattie Davies's corporation grows, or the colony thrives. |
10 |
53 |
Promoted to Citizen (Colonist) rank 3. |
11 |
53 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
53 |
Retired at age 53. |
11 |
53 |
Continued as Citizen (Colonist). |
11 |
55 |
Advanced training in a specialist field. |
11 |
57 |
Promoted to Citizen (Colonist) rank 4 with the new title Explorer. |
12 |
57 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
57 |
Continued as Citizen (Colonist). |
12 |
61 |
Hattie Davies is rewarded for Hattie Davies's diligence or cunning. |
12 |
61 |
Promoted to Citizen (Colonist) rank 5. |
12 |
61 |
Forced to muster out. |
13 |
61 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
61 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
13 |
65 |
Hattie Davies accepted an offer of inducements to betray Hattie Davies's faith. Gain 710,000 in cash. |
14 |
65 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
65 |
Retired. |
14 |
69 |
Accused of a crime. |
15 |
69 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
71 |
Gained a contact. |
16 |
73 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
77 |
Good fortune. |
17 |
77 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
80 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
81 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
84 |
Good fortune. |
19 |
85 |
Aging Crisis. Owe 30,000 for medical bills. |