Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
21 |
When dealing with an alien race, Hector Bowman have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
2 |
22 |
Continued as Scout (Courier). |
2 |
24 |
Moved to a new world. |
2 |
26 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
3 |
26 |
Continued as Scout (Courier). |
3 |
30 |
Hector Bowman have no idea what happened to Hector Bowman – they found Hector Bowman's ship drifting on the fringes of friendly space. |
4 |
30 |
Became a Entertainer (Performer). |
4 |
31 |
Win a prestigious prize. |
4 |
34 |
Promoted to Entertainer (Performer) rank 1. |
5 |
34 |
Voluntarily left Performer |
5 |
34 |
Became a Drifter (Wanderer). |
5 |
37 |
Hector Bowman do not know what happened to Hector Bowman. There is a gap in Hector Bowman's memory. |
6 |
37 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
6 |
39 |
Hector Bowman come into conflict with a splinter group Hector Bowman's own religion which maintains Hector Bowman's version is the wrong one. Gain 3 Rivals. |
7 |
39 |
Became a Citizen (Colonist). |
7 |
40 |
Advanced training in a specialist field. |
7 |
43 |
Promoted to Citizen (Colonist) rank 1. |
8 |
43 |
Continued as Citizen (Colonist). |
8 |
47 |
Gained a contact. |
8 |
47 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
9 |
47 |
Continued as Citizen (Colonist). |
9 |
51 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
10 |
51 |
Returned to Drifter (Wanderer). |
10 |
53 |
Hector Bowman do not know what happened to Hector Bowman. There is a gap in Hector Bowman's memory. |
11 |
53 |
Returned to Believer (Holy Warrior). |
11 |
57 |
Hector Bowman come into conflict with a splinter group Hector Bowman's own religion which maintains Hector Bowman's version is the wrong one. Gain 2 Rivals. |
12 |
57 |
Switched to Drifter (Scavenger). |
12 |
59 |
Attacked by enemies that Hector Bowman easily defeat. |
12 |
59 |
Gain Enemy if Hector Bowman don't already have one. |
13 |
61 |
Continued as Drifter (Scavenger). |
13 |
65 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
14 |
65 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
65 |
Retired at age 65. |
14 |
65 |
Continued as Drifter (Scavenger). |
14 |
68 |
Attacked by enemies and injured. |
14 |
68 |
Nearly killed. Fully recovered. Owe 17,500 for medical bills. |
14 |
68 |
Gain Enemy if Hector Bowman don't already have one. |
14 |
69 |
Forced to muster out. |
15 |
69 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
69 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
15 |
72 |
Hector Bowman secretly provide religious rites for a dying leader or noble, although they do not share Hector Bowman's faith. Gain an Ally in the family and a Rival who disagrees with Hector Bowman's choice. |
16 |
73 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
73 |
Continued as Believer (Missionary/Humanitarian). |
16 |
74 |
Hector Bowman have been following false teachings! |
17 |
74 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
74 |
Retired. |
17 |
77 |
Good fortune. |
18 |
78 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
81 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
19 |
82 |
Aging Crisis. Owe 30,000 for medical bills. |
19 |
84 |
Gained a contact. |
20 |
86 |
Aging Crisis. Owe 20,000 for medical bills. |