Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Engineer/Gunner (Navy). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Attempted a risky adventure and was wildly successful. |
2 |
22 |
Voluntarily left Scavenger |
2 |
22 |
Became a Entertainer (Journalist). |
2 |
24 |
Gain a patron in the arts. Gain an Ally |
2 |
26 |
Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer. |
3 |
26 |
Continued as Entertainer (Journalist). |
3 |
27 |
One of Henery McNamara's pieces of art is stolen, and the investigation brings Henery McNamara into the criminal underworld. |
3 |
30 |
Promoted to Entertainer (Journalist) rank 2 with the new title Staff Writer. |
4 |
30 |
Continued as Entertainer (Journalist). |
4 |
33 |
Lost eye or limb. Fully recovered. |
5 |
33 |
Became a Rogue (Enforcer). |
5 |
34 |
A police detective or rival criminal forces Henery McNamara to flee and vows to hunt Henery McNamara down. Gain an Enemy. |
6 |
34 |
Switched to Drifter (Wanderer). |
6 |
37 |
Henery McNamara do not know what happened to Henery McNamara. There is a gap in Henery McNamara's memory. |
7 |
37 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
7 |
39 |
Henery McNamara have been following false teachings! |
8 |
39 |
Entered Merchant Academy with the Business curriculum. |
8 |
43 |
Become leader in social movement. |
8 |
43 |
Gain an Ally and an Enemy. |
8 |
43 |
Dropped out of the merchant academy. |
9 |
43 |
Continued as Believer (Holy Warrior). |
9 |
45 |
Henery McNamara have been following false teachings! |
10 |
45 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
45 |
Retired at age 45. |
10 |
45 |
Retired. |
10 |
47 |
A new romantic starts. Gain an Ally. |
11 |
49 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
51 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
53 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
54 |
Birth or Death involving a family member or close friend. |
13 |
57 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
59 |
A new romantic starts. Gain an Ally. |
14 |
61 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
63 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
65 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
69 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
69 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
73 |
Gained a contact. |
17 |
73 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
74 |
Gained a contact. |
18 |
77 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
80 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
81 |
Aging Crisis. Owe 50,000 for medical bills. |
19 |
84 |
A new romantic starts. Gain an Ally. |
20 |
85 |
Aging Crisis. Owe 40,000 for medical bills. |