Term |
Age |
History |
---|
1 |
18 |
Became a Army (Infantry) with the new title Private. |
1 |
19 |
Assigned to an urbanised planet torn by war. |
1 |
22 |
Attempt at commissioned failed. |
1 |
22 |
Promoted to Army (Infantry) rank 1 with the new title Lance Corporal. |
2 |
22 |
Continued as Army (Infantry). |
2 |
26 |
Assigned to a peacekeeping role. |
3 |
26 |
Continued as Army (Infantry). |
3 |
27 |
Unit is slaughtered in a disastrous battle, for which Hershel Sutton blame Hershel Sutton's commander. Gain commander as Enemy. |
4 |
27 |
Failed to qualify for Marine Support (Marine). |
4 |
27 |
Became a Drifter (Barbarian). |
4 |
31 |
Suffer from a life-threatening illness. |
5 |
31 |
Failed to qualify for Field Researcher (Scholar). |
5 |
31 |
Continued as Drifter (Barbarian). |
5 |
35 |
Attacked by enemies that Hershel Sutton easily defeat. |
5 |
35 |
Gain Enemy if Hershel Sutton don't already have one. |
5 |
35 |
Promoted to Drifter (Barbarian) rank 1. |
6 |
35 |
Continued as Drifter (Barbarian). |
6 |
36 |
Nearly killed. Fully recovered. Owe 10,000 for medical bills. |
7 |
36 |
Failed to qualify for Corporate (Citizen). |
7 |
36 |
Submitted to the draft. |
7 |
36 |
Became a Navy (Line/Crew) with the new title Crewman. |
7 |
38 |
Vessel participates in a diplomatic mission. |
7 |
40 |
Attempt at commissioned failed. |
8 |
40 |
Voluntarily left Line/Crew |
8 |
40 |
Became a Scout (Surveyor). |
8 |
41 |
Spend several years jumping from world to world in Hershel Sutton's scout ship. |
9 |
44 |
Continued as Scout (Surveyor). |
9 |
48 |
Birth or Death involving a family member or close friend. |
9 |
48 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
10 |
48 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
48 |
Retired at age 48. |
10 |
48 |
Voluntarily left Surveyor |
10 |
48 |
Retired. |
10 |
52 |
Moved to a new world. |
11 |
52 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
53 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
12 |
56 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
57 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
60 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
61 |
Good fortune. |
14 |
64 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
68 |
Victim of a crime. |
15 |
68 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
72 |
Spend time with an alien race. Gain a contact. |
16 |
72 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
76 |
Gained a contact. |
17 |
76 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
79 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
80 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
84 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
84 |
Aging Crisis. Owe 30,000 for medical bills. |