Retired Sergeant Hezekiah Wilson  

Species Age Sex Str Dex End Int Edu SocUPP
Dynchia 86 M 1 (-2) 1 (-2) 1 (-2) 10 (1) 8 (0) 1 (-2)111A81
Destructive, Foul
 
Skills
Admin 1
Advocate 2
Athletics 0
Broker 1
Carouse 2
Deception 1
Diplomat 1
Drive 0
Electronics 0
Flyer (Airship) 1
Gunner (Screen) 1
Investigate 1
Jack-of-All-Trades 2
Language (Oynprith (Droyne)) 1
Medic 1
Persuade 3
Pilot (Spacecraft) 1
Science (Social Sciences/Belief) 1
Steward 0
Streetwise 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Broker 13
Entertainer Performer 12
Agent Law Enforcement Sergeant24
Believer Missionary/Humanitarian Project Worker14
Retired 04
 
Name Type Affinity Enmity Power Influence Species
Hattie Mills Contact 1 1 3 2 Dynchia (M/73)
Hattie Mills’s relationships have begun to affect the character.
Jeannette Jacobs Ally 4 0 1 1 Dynchia (F/64)
Gilbert Rice Enemy 0 1 1 1 Dynchia (M/28)
Lacy Cole Enemy 0 4 6 0 Dynchia (F/67)
Nina Laroche Enemy 0 3 1 2 Dynchia (F/37)
Nina Laroche is particularly unusual, such as an artificial intelligence or very alien being.
Lyle Payne Enemy 0 1 1 2 Dynchia (M/28)
Kenzi Shapter Contact 0 1 0 0 Tezcat (F/15)
 
Term Age History
1 18 Became a Merchant (Broker).
1 19 Make an unexpected connection outside Hezekiah Wilson's normal circles. Gain a Contact.
1 22 Promoted to Merchant (Broker) rank 1.
2 22 Continued as Merchant (Broker).
2 25 Befriend a useful ally in one sphere. Gain an Ally.
3 26 Continued as Merchant (Broker).
3 29 A sudden war destroys Hezekiah Wilson's trade routes and contacts, forcing Hezekiah Wilson to flee that region of space.
3 29 Gain rebels as Enemy
4 29 Became a Entertainer (Performer).
4 30 Criticised a questionable political leader on Hezekiah Wilson's homeworld, causing his downfall. Gain an Enemy
5 33 Continued as Entertainer (Performer).
5 34 Invited to take part in a controversial event or exhibition that injures Hezekiah Wilson's social standing.
5 37 Promoted to Entertainer (Performer) rank 1.
6 37 Voluntarily left Performer
6 37 Became a Agent (Law Enforcement) with the new title Rookie.
6 38 Go undercover to investigate an enemy.
6 38 A job goes wrong, forcing Hezekiah Wilson to flee off-planet.
6 41 Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal.
7 41 Continued as Agent (Law Enforcement).
7 43 Advanced training in a specialist field.
7 45 Forced to continue current assignment.
7 45 Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant.
8 45 Continued as Agent (Law Enforcement).
8 47 An investigation takes on a dangerous turn.
9 49 Continued as Agent (Law Enforcement).
9 51 Go undercover to investigate an enemy.
9 51 Betrayed by a friend. One of Hezekiah Wilson's Contacts or Allies betrays Hezekiah Wilson, ending Hezekiah Wilson's career. That Contact or Ally becomes a Rival or Enemy.
9 53 Forced to muster out.
10 53 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
10 57 Hezekiah Wilson refuse to secretly provide religious rites for a dying leader or noble, because they do not share Hezekiah Wilson's faith.
10 57 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
11 57 Aging Crisis. Owe 10,000 for medical bills.
11 57 Retired at age 57.
11 57 Continued as Believer (Missionary/Humanitarian).
11 60 Hezekiah Wilson retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
12 61 Aging Crisis. Owe 50,000 for medical bills.
12 61 Continued as Believer (Missionary/Humanitarian).
12 62 Hezekiah Wilson retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
13 65 Aging Crisis. Owe 20,000 for medical bills.
13 65 Continued as Believer (Missionary/Humanitarian).
13 68 Hezekiah Wilson retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
13 69 Forced to muster out.
14 69 Aging Crisis. Owe 40,000 for medical bills.
14 69 Retired.
14 71 Gained a contact.
15 73 Aging Crisis. Owe 20,000 for medical bills.
15 75 A romantic relationship ends badly. Gain a Rival or Enemy.
16 77 Aging Crisis. Owe 40,000 for medical bills.
16 80 Betrayal. Convert an Ally into a Rival or Enemy.
17 81 Aging Crisis. Owe 60,000 for medical bills.
17 85 Victim of a crime.
18 85 Aging Crisis. Owe 60,000 for medical bills.
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