Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Flight (Navy). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Betrayed by a friend. One of Ir Shapinada's Contacts or Allies betrays Ir Shapinada, ending Ir Shapinada's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
19 |
Became a Army (Infantry) with the new title Private. |
2 |
20 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
3 |
20 |
Became a Navy (Flight) with the new title Crewman. |
3 |
24 |
Refuse to abuse Ir Shapinada's position for profit. |
4 |
24 |
Attempted to change assignments. |
4 |
24 |
Switched to Navy (Line/Crew) with previous rank. |
4 |
28 |
Ir Shapinada is falsely accused for an accident that causes the death of several crew members. Gain the officer who blamed Ir Shapinada as an Enemy. |
5 |
28 |
Continued as Navy (Line/Crew). |
5 |
30 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
30 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
6 |
34 |
A new romantic starts. Gain an Ally. |
6 |
34 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
7 |
34 |
Continued as Believer (Holy Warrior). |
7 |
38 |
Ir Shapinada is chosen to represent Ir Shapinada's faith in a vid show or other highly public forum. |
7 |
38 |
Promoted to Believer (Holy Warrior) rank 2 with the new title Combat Leader. |
8 |
38 |
Continued as Believer (Holy Warrior). |
8 |
39 |
Ir Shapinada secretly provide religious rites for a dying leader or noble, although they do not share Ir Shapinada's faith. Gain an Ally in the family and a Rival who disagrees with Ir Shapinada's choice. |
8 |
42 |
Promoted to Believer (Holy Warrior) rank 3 with the new title Force Commander. |
9 |
42 |
Voluntarily left Holy Warrior |
9 |
42 |
Switched to Drifter (Wanderer). |
9 |
43 |
Ir Shapinada do not know what happened to Ir Shapinada. There is a gap in Ir Shapinada's memory. |
10 |
43 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
43 |
Retired at age 43. |
10 |
43 |
Retired. |
10 |
44 |
Gained a contact. |
11 |
47 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
50 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
51 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
55 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
55 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
57 |
Accused of a crime. |
14 |
59 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
60 |
A new romantic starts. Gain an Ally. |
15 |
63 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
66 |
Moved to a new world. |
16 |
67 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
70 |
Moved to a new world. |
17 |
71 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
74 |
Severely injured. Fully recovered. Owe 25,000 for medical bills. |
18 |
75 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
77 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
79 |
Aging Crisis. Owe 40,000 for medical bills. |
19 |
82 |
Betrayal. Convert an Ally into a Rival or Enemy. |
20 |
83 |
Aging Crisis. Owe 40,000 for medical bills. |