Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
22 |
Vessel participates in a notable military engagement. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Navy (Flight) with previous rank. |
2 |
23 |
Vessel participates in a diplomatic mission. |
2 |
23 |
Gain a contact. |
2 |
26 |
Promoted to Navy (Flight) rank 2 with the new title Petty Officer, 3rd class. |
3 |
26 |
Continued as Navy (Flight). |
3 |
30 |
Jerome Green is falsely accused for an accident that causes the death of several crew members. Gain the officer who blamed Jerome Green as an Enemy. |
4 |
30 |
Became a Scout (Courier). |
4 |
33 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
5 |
34 |
Continued as Scout (Courier). |
5 |
38 |
Jerome Green spend a great deal of time on the fringes of Charted Space. |
5 |
38 |
Gain a contact in an alien race. |
6 |
38 |
Attempted to change assignments. |
6 |
38 |
Switched to Scout (Explorer) with previous rank. |
6 |
39 |
Perform an exemplary service for the scouts. |
6 |
42 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
7 |
42 |
Continued as Scout (Explorer). |
7 |
43 |
When dealing with an alien race, Jerome Green botch an opportunity to gather extra intelligence about them. |
7 |
43 |
Jerome Green inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
8 |
46 |
Continued as Scout (Explorer). |
8 |
48 |
Jerome Green's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
8 |
50 |
Promoted to Scout (Explorer) rank 2. |
9 |
50 |
Continued as Scout (Explorer). |
9 |
51 |
Psychologically damaged by Jerome Green's time in the scouts. |
10 |
51 |
Became a Drifter (Scavenger). |
10 |
52 |
Encounter a Psionic institute. |
10 |
52 |
Tested for psionic powers |
10 |
55 |
Promoted to Drifter (Scavenger) rank 1. |
11 |
55 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
55 |
Retired at age 55. |
11 |
55 |
Continued as Drifter (Scavenger). |
11 |
56 |
Attempted a risky adventure and was injured. |
11 |
56 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
12 |
59 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
59 |
Continued as Drifter (Scavenger). |
12 |
61 |
Suffer from a life-threatening illness. |
13 |
61 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
61 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
13 |
64 |
Jerome Green come into conflict with a splinter group Jerome Green's own religion which maintains Jerome Green's version is the wrong one. Gain 1 Rivals. |
14 |
64 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
64 |
Retired. |
14 |
66 |
Good fortune. |
15 |
68 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
71 |
Spend time with an alien race. Gain a contact. |
16 |
72 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
76 |
A new romantic starts. Gain an Ally. |
17 |
76 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
79 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
18 |
80 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
83 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
19 |
84 |
Aging Crisis. Owe 20,000 for medical bills. |