Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Scientist). |
1 |
22 |
Assigned to work on a secret project for a patron or organisation. |
1 |
22 |
Promoted to Scholar (Scientist) rank 1. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Scholar (Field Researcher) with previous rank. |
2 |
25 |
A disaster or war strikes. |
2 |
25 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
25 |
The planetary government interferes with Jerry Clubb's research for political or religious reasons. Jerry Clubb continue working openly and gain an Enemy. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Returned to Scholar (Scientist). |
3 |
30 |
Entangled in a bureaucratic or legal morass that distracts Jerry Clubb from Jerry Clubb's work. |
4 |
30 |
Continued as Scholar (Scientist). |
4 |
31 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
5 |
31 |
Failed to qualify for Surveyor (Scout). |
5 |
31 |
Became a Drifter (Scavenger). |
5 |
32 |
Jerry Clubb run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
32 |
Failed to qualify for Worker (Citizen). |
6 |
32 |
Submitted to the draft. |
6 |
32 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
36 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
36 |
Continued as Merchant (Merchant Marine). |
7 |
39 |
Birth or Death involving a family member or close friend. |
7 |
40 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
8 |
40 |
Continued as Merchant (Merchant Marine). |
8 |
41 |
A good deal ensures Jerry Clubb is living the high life for a few years. |
8 |
44 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
9 |
44 |
Continued as Merchant (Merchant Marine). |
9 |
48 |
Embroiled in legal trouble. |
9 |
48 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
10 |
48 |
Continued as Merchant (Merchant Marine). |
10 |
52 |
Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer. |
11 |
52 |
Continued as Merchant (Merchant Marine). |
11 |
55 |
A good deal ensures Jerry Clubb is living the high life for a few years. |
11 |
56 |
Forced to muster out. |
12 |
56 |
Switched to Drifter (Barbarian). |
12 |
60 |
Promoted to Drifter (Barbarian) rank 1. |
13 |
60 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
60 |
Retired at age 60. |
13 |
60 |
Continued as Drifter (Barbarian). |
13 |
62 |
Scarred. Owe 2,500 for medical bills. |
14 |
62 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
62 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
14 |
65 |
Jerry Clubb faith is shaken. |
15 |
66 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
66 |
Continued as Believer (Holy Warrior). |
15 |
70 |
Jerry Clubb retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
15 |
70 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
16 |
70 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
70 |
Continued as Believer (Holy Warrior). |
16 |
74 |
Jerry Clubb is sent to a new community or parish to preach The Word among the poor. |
16 |
74 |
Promoted to Believer (Holy Warrior) rank 2 with the new title Combat Leader. |
17 |
74 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
74 |
Voluntarily left Holy Warrior |
17 |
74 |
Retired. |
17 |
76 |
Moved to a new world. |
18 |
78 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
79 |
A new romantic starts. Gain an Ally. |
19 |
82 |
Aging Crisis. Owe 50,000 for medical bills. |
19 |
86 |
Gained a contact. |
20 |
86 |
Aging Crisis. Owe 50,000 for medical bills. |