Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Naval Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Courier). |
1 |
21 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
22 |
Continued as Scout (Courier). |
2 |
24 |
When dealing with an alien race, Jesse Eade have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Failed to qualify for Surveyor (Scout). |
3 |
26 |
Continued as Scout (Courier). |
3 |
28 |
Jesse Eade spend a great deal of time on the fringes of Charted Space. |
3 |
28 |
Scarred. Owe 2,500 for medical bills. |
3 |
30 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
4 |
30 |
Continued as Scout (Courier). |
4 |
33 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
34 |
Attempted to change assignments. |
5 |
34 |
Failed to qualify for Explorer (Scout). |
5 |
34 |
Continued as Scout (Courier). |
5 |
37 |
Jesse Eade's scout ship is one of the first on the scene to rescue the survivors of a disaster but Jesse Eade fail to help. Gain an Enemy. |
5 |
37 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Became a Drifter (Scavenger). |
6 |
42 |
Lightly injured, no permanent damage. Fully recovered. |
7 |
42 |
Failed to qualify for Corporate (Citizen). |
7 |
42 |
Continued as Drifter (Scavenger). |
7 |
44 |
Attacked by enemies and injured. |
7 |
44 |
Scarred. Owe 5,000 for medical bills. |
7 |
44 |
Gain Enemy if Jesse Eade don't already have one. |
7 |
46 |
Promoted to Drifter (Scavenger) rank 1. |
8 |
46 |
Continued as Drifter (Scavenger). |
8 |
50 |
Jesse Eade run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
50 |
Became a Scholar (Physician). |
9 |
53 |
A disaster leaves several injured, and others blame Jesse Eade, forcing Jesse Eade to leave Jesse Eade's career. Gain a Rival. |
9 |
53 |
Nearly killed. Owe 11,250 for medical bills. |
10 |
53 |
Failed to qualify for Courier (Scout). |
10 |
53 |
Switched to Drifter (Barbarian). |
10 |
54 |
Attacked by enemies and injured. |
10 |
54 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
10 |
54 |
Gain Enemy if Jesse Eade don't already have one. |
11 |
57 |
Continued as Drifter (Barbarian). |
11 |
58 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
12 |
58 |
Failed to qualify for Merchant Marine (Merchant). |
12 |
58 |
Continued as Drifter (Barbarian). |
12 |
59 |
Amnesia. |
12 |
62 |
Forced to muster out. |
13 |
62 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
62 |
Retired at age 62. |
13 |
62 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
13 |
63 |
Opponents of Jesse Eade's belief system ambush Jesse Eade. |
13 |
63 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
14 |
63 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
63 |
Retired. |
14 |
67 |
A new romantic starts. Gain an Ally. |
15 |
67 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
68 |
Gained a contact. |
16 |
71 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
75 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
75 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
77 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
79 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
81 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
83 |
Aging Crisis. Owe 40,000 for medical bills. |