Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
22 |
Jesse Johnston's ship is damaged, and Jesse Johnston have to hitch-hike Jesse Johnston's way back across the stars to the nearest scout base. |
1 |
22 |
Gain 2 Contacts. Gain 2 Enemies. |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
24 |
Attacked by enemies and injured. |
2 |
24 |
Nearly killed. Owe 20,000 for medical bills. |
2 |
24 |
Gain Enemy if Jesse Johnston don't already have one. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
29 |
Drafted into Line/Crew |
4 |
30 |
Became a Navy (Line/Crew) with the new title Crewman. |
4 |
31 |
Special assignment or duty on board ship. |
5 |
34 |
Continued as Navy (Line/Crew). |
5 |
38 |
Jesse Johnston join a gambling circle on board. |
5 |
38 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
6 |
38 |
Continued as Navy (Line/Crew). |
6 |
40 |
Gained a contact. |
6 |
42 |
Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class. |
7 |
42 |
Attempted to change assignments. |
7 |
42 |
Failed to qualify for Engineer/Gunner (Navy). |
7 |
42 |
Continued as Navy (Line/Crew). |
7 |
46 |
Vessel participates in a notable military engagement. |
7 |
46 |
Promoted to Navy (Line/Crew) rank 3 with the new title Petty Officer, 2nd class. |
8 |
46 |
Continued as Navy (Line/Crew). |
8 |
50 |
Good fortune |
8 |
50 |
Promoted to Navy (Line/Crew) rank 4 with the new title Petty Officer, 1st class. |
9 |
50 |
Attempted to change assignments. |
9 |
50 |
Failed to qualify for Engineer/Gunner (Navy). |
9 |
50 |
Continued as Navy (Line/Crew). |
9 |
54 |
Vessel participates in a notable military engagement. |
9 |
54 |
Forced to muster out. |
10 |
54 |
Became a Merchant (Broker). |
10 |
55 |
Gained a contact. |
10 |
58 |
Promoted to Merchant (Broker) rank 1. |
11 |
58 |
Continued as Merchant (Broker). |
11 |
61 |
Moved to a new world. |
11 |
62 |
Promoted to Merchant (Broker) rank 2. |
12 |
62 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
62 |
Retired at age 62. |
12 |
62 |
Continued as Merchant (Broker). |
12 |
63 |
Embroiled in legal trouble. |
12 |
66 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
13 |
66 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
66 |
Continued as Merchant (Broker). |
13 |
69 |
A good deal ensures Jesse Johnston is living the high life for a few years. |
13 |
70 |
Promoted to Merchant (Broker) rank 4. |
14 |
70 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
70 |
Continued as Merchant (Broker). |
14 |
71 |
A good deal ensures Jesse Johnston is living the high life for a few years. |
14 |
74 |
Promoted to Merchant (Broker) rank 5. |
15 |
74 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
74 |
Continued as Merchant (Broker). |
15 |
75 |
Bankrupted by a rival. Gain the other trader as a Rival. |
15 |
78 |
Promoted to Merchant (Broker) rank 6. |
16 |
78 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
78 |
Continued as Merchant (Broker). |
16 |
80 |
Make an unexpected connection outside Jesse Johnston's normal circles. Gain a Contact. |
16 |
82 |
Promoted to Merchant (Broker) rank 7. |
16 |
82 |
Forced to muster out. |
17 |
82 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
82 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
17 |
85 |
Jesse Johnston faith is shaken. |
18 |
86 |
Aging Crisis. Owe 60,000 for medical bills. |