Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
25 |
Gained a contact. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
30 |
Smuggle illegal items onto a planet. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
33 |
Given advanced training in a specialist field |
4 |
34 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
37 |
A good deal ensures Jesse McNab is living the high life for a few years. |
5 |
38 |
Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer. |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
42 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
6 |
42 |
Promoted to Merchant (Merchant Marine) rank 6 with the new title Captain. |
7 |
42 |
Continued as Merchant (Merchant Marine). |
7 |
46 |
Make an unexpected connection outside Jesse McNab's normal circles. Gain a Contact. |
7 |
46 |
Promoted to Merchant (Merchant Marine) rank 7. |
8 |
46 |
Continued as Merchant (Merchant Marine). |
8 |
50 |
Promoted to Merchant (Merchant Marine) rank 8. |
8 |
50 |
Forced to muster out. |
9 |
50 |
Became a Scout (Explorer). |
9 |
52 |
When dealing with an alien race, Jesse McNab have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
10 |
54 |
Continued as Scout (Explorer). |
10 |
58 |
Spend several years jumping from world to world in Jesse McNab's scout ship. |
10 |
58 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
11 |
58 |
Continued as Scout (Explorer). |
11 |
60 |
Severely injured. Fully recovered. Owe 30,000 for medical bills. |
12 |
60 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
12 |
62 |
Jesse McNab is sent to a new community or parish to preach The Word among the poor. |
13 |
64 |
Continued as Believer (Mainstream Believer). |
13 |
66 |
Jesse McNab secretly provide religious rites for a dying leader or noble, although they do not share Jesse McNab's faith. Gain an Ally in the family and a Rival who disagrees with Jesse McNab's choice. |
14 |
68 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
68 |
Retired at age 68. |
14 |
68 |
Continued as Believer (Mainstream Believer). |
14 |
70 |
Jesse McNab refused an offer of inducements to betray Jesse McNab's faith. Gain 6 enemies. |
14 |
72 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
15 |
72 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
72 |
Continued as Believer (Mainstream Believer). |
15 |
76 |
Jesse McNab accepted an offer of inducements to betray Jesse McNab's faith. Gain 410,000 in cash. |
16 |
76 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
76 |
Retired. |
16 |
77 |
Good fortune. |
17 |
80 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
84 |
A new romantic starts. Gain an Ally. |
18 |
84 |
Aging Crisis. Owe 40,000 for medical bills. |