Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Army Academy) |
1 |
21 |
War breaks out, triggering a mandatory draft. |
1 |
21 |
Dropped out of military academy. |
2 |
21 |
Became a Marine (Marine Support) with the new title Marine. |
2 |
25 |
Display heroism in battle. |
2 |
25 |
Attempt at commissioned failed. |
2 |
25 |
Promoted to Marine (Marine Support) rank 1 with the new title Lance Corporal. |
3 |
25 |
Attempted to change assignments. |
3 |
25 |
Failed to qualify for Ground Assault (Marine). |
3 |
25 |
Continued as Marine (Marine Support). |
3 |
28 |
Display heroism in battle. |
3 |
29 |
Commissioned in Marine (Marine Support) with the new title Lieutenant. |
3 |
29 |
Promoted to Marine (Marine Support) officer rank 2 with the new title Captain. |
4 |
29 |
Voluntarily left Marine Support |
4 |
29 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
4 |
30 |
Jesse White accepted an offer of inducements to betray Jesse White's faith. Gain 280,000 in cash. |
5 |
33 |
Became a Navy (Line/Crew) with the new title Crewman. |
5 |
35 |
Jesse White foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
6 |
37 |
Continued as Navy (Line/Crew). |
6 |
41 |
Jesse White foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
7 |
41 |
Continued as Navy (Line/Crew). |
7 |
44 |
Jesse White foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
7 |
45 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
8 |
45 |
Continued as Navy (Line/Crew). |
8 |
49 |
Vessel participates in a notable military engagement. |
8 |
49 |
Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class. |
9 |
49 |
Attempted to change assignments. |
9 |
49 |
Failed to qualify for Flight (Navy). |
9 |
49 |
Continued as Navy (Line/Crew). |
9 |
53 |
Vessel participates in a diplomatic mission. |
9 |
53 |
Promoted to Navy (Line/Crew) rank 3 with the new title Petty Officer, 2nd class. |
10 |
53 |
Attempted to change assignments. |
10 |
53 |
Failed to qualify for Engineer/Gunner (Navy). |
10 |
53 |
Continued as Navy (Line/Crew). |
10 |
54 |
Vessel participates in a notable military engagement. |
10 |
57 |
Promoted to Navy (Line/Crew) rank 4 with the new title Petty Officer, 1st class. |
11 |
57 |
Continued as Navy (Line/Crew). |
11 |
61 |
Jesse White foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
11 |
61 |
Forced to muster out. |
12 |
61 |
Became a Merchant (Broker). |
12 |
63 |
Nearly killed. Fully recovered. Owe 8,750 for medical bills. |
13 |
63 |
Became a Drifter (Wanderer). |
13 |
67 |
Jesse White do not know what happened to Jesse White. There is a gap in Jesse White's memory. |
14 |
67 |
Returned to Believer (Mainstream Believer). |
14 |
68 |
Jesse White is sent to a new community or parish to preach The Word among the poor. |
15 |
71 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
71 |
Retired at age 71. |
15 |
71 |
Continued as Believer (Mainstream Believer). |
15 |
73 |
Jesse White faith enjoys an explosion of popularity largely thanks to Jesse White's efforts. |
15 |
73 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
16 |
75 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
75 |
Continued as Believer (Mainstream Believer). |
16 |
76 |
Jesse White is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
17 |
79 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
79 |
Continued as Believer (Mainstream Believer). |
17 |
81 |
Someone more charismatic but less devout than Jesse White has become Jesse White's superior. |
18 |
83 |
Aging Crisis. Owe 30,000 for medical bills. |