Retired Captain Johnnie Middlemiss  

Species Age Sex Str Dex End Int Edu SocUPP
Halka 86 M 1 (-2) 1 (-2) 1 (-2) 4 (-1) 6 (0) 6 (0)111466
Leader, Shameless
 
Skills
Admin 0
Animals (Training) 1
Astrogation 0
Athletics (Dexterity) 1
Drive 0
Gambler 1
Gun Combat (Archaic) 1
Heavy Weapons (Man Portable) 1
Heavy Weapons (Vehicle) 1
Language (Vilani (1st Imperium)) 1
Leadership 1
Mechanic 1
Pilot 0
Profession (Freeloader) 0
Steward 2
Streetwise 1
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Drifter Scavenger 01
Army Infantry Captain2 / 02
Merchant Merchant Marine Senior Crewman15
Scout Surveyor 01
Believer Holy Warrior Hopeful01
Retired 07
 
Name Type Affinity Enmity Power Influence Species
Linwood Dendy Enemy 0 3 6 3 Libert (M/50)
Linwood Dendy gains in power and influence.
Clement Toll Enemy 0 6 0 4 Halka (M/20)
Major Kirkham Contact 2 1 0 2 Halka (M/35)
Missouri Weaver Contact 1 1 1 1 Halka (F/44)
Missouri Weaver is actually an organisation such as a political movement or modest sized business.
Yaeyaeyae Yiha Contact 2 0 1 4 Ael Yael (F/84)
Yaeyaeyae Yiha loses some of their power base.
 
Term Age History
1 18 Failed to qualify for Line/Crew (Navy).
1 18 Became a Drifter (Scavenger).
1 21 Johnnie Middlemiss run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
2 21 Became a Army (Infantry) with the new title Private.
2 22 Advanced training in a specialist field
3 25 Continued as Army (Infantry).
3 27 Advanced training in a specialist field
3 29 Commissioned in Army (Infantry) with the new title Lieutenant.
3 29 Promoted to Army (Infantry) officer rank 2 with the new title Captain.
4 29 Voluntarily left Infantry
4 29 Failed to qualify for Courier (Scout).
4 29 Submitted to the draft.
4 29 Became a Merchant (Merchant Marine) with the new title Crewman.
4 33 Given advanced training in a specialist field
5 33 Continued as Merchant (Merchant Marine).
5 36 Embroiled in legal trouble.
6 37 Continued as Merchant (Merchant Marine).
6 39 Refuse to smuggle illegal items onto a planet. Gain an Enemy.
7 41 Continued as Merchant (Merchant Marine).
7 44 Gained a contact.
7 45 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
8 45 Continued as Merchant (Merchant Marine).
8 48 A good deal ensures Johnnie Middlemiss is living the high life for a few years.
8 49 Forced to muster out.
9 49 Became a Scout (Surveyor).
9 53 Johnnie Middlemiss have no idea what happened to Johnnie Middlemiss – they found Johnnie Middlemiss's ship drifting on the fringes of friendly space.
10 53 Became a Believer (Holy Warrior) with the new title Hopeful.
10 55 Johnnie Middlemiss aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
11 55 Aging Crisis. Owe 20,000 for medical bills.
11 55 Retired at age 55.
11 55 Retired.
11 57 Gained a contact.
12 59 Aging Crisis. Owe 10,000 for medical bills.
12 61 Gained a contact.
13 63 Aging Crisis. Owe 30,000 for medical bills.
13 67 Gained a contact.
14 67 Aging Crisis. Owe 60,000 for medical bills.
14 69 Birth or Death involving a family member or close friend.
15 71 Aging Crisis. Owe 50,000 for medical bills.
15 75 Injured. Fully recovered. Owe 5,000 for medical bills.
16 75 Aging Crisis. Owe 10,000 for medical bills.
16 77 A romantic relationship ends badly. Gain a Rival or Enemy.
17 79 Aging Crisis. Owe 30,000 for medical bills.
17 80 Good fortune.
18 83 Aging Crisis. Owe 60,000 for medical bills.
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