Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Law Enforcement (Agent). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Army (Cavalry) with the new title Private. |
1 |
21 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
1 |
21 |
Gain rebels as Enemy |
2 |
21 |
Became a Citizen (Corporate). |
2 |
23 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
23 |
Failed to qualify for Explorer (Scout). |
3 |
23 |
Became a Drifter (Wanderer). |
3 |
27 |
Suffer from a life-threatening illness. |
3 |
27 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
27 |
Continued as Drifter (Wanderer). |
4 |
31 |
Find valuable salvage. |
5 |
31 |
Continued as Drifter (Wanderer). |
5 |
33 |
Drafted into Merchant Marine |
5 |
35 |
Promoted to Drifter (Wanderer) rank 2. |
6 |
35 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
36 |
Jones Head's ship or starport is destroyed by criminals. Gain them as an Enemy. |
7 |
36 |
Switched to Drifter (Barbarian). |
7 |
39 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
8 |
39 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
8 |
42 |
Jones Head retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
8 |
43 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
9 |
43 |
Continued as Believer (Mainstream Believer). |
9 |
45 |
Jones Head faith is shaken. |
10 |
47 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
47 |
Retired at age 47. |
10 |
47 |
Continued as Believer (Mainstream Believer). |
10 |
48 |
Jones Head refused an offer of inducements to betray Jones Head's faith. Gain 5 enemies. |
11 |
51 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
51 |
Continued as Believer (Mainstream Believer). |
11 |
54 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
11 |
55 |
Forced to muster out. |
12 |
55 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
55 |
Retired. |
12 |
59 |
Gained a contact. |
13 |
59 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
63 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
63 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
67 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
15 |
67 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
71 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
71 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
73 |
Moved to a new world. |
17 |
75 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
79 |
Gained a contact. |
18 |
79 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
81 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
19 |
83 |
Aging Crisis. Owe 20,000 for medical bills. |