Term |
Age |
History |
---|
1 |
18 |
Became a Army (Infantry) with the new title Private. |
1 |
21 |
Assigned to a peacekeeping role. |
1 |
22 |
Commissioned in Army (Infantry) with the new title Lieutenant. |
1 |
22 |
Promoted to Army (Infantry) officer rank 2 with the new title Captain. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Army (Cavalry) with previous rank. |
2 |
25 |
Assigned to a planet with a hostile or wild environment. |
2 |
26 |
Promoted to Army (Cavalry) officer rank 3 with the new title Major. |
3 |
26 |
Continued as Army (Cavalry). |
3 |
29 |
Victim of a crime |
3 |
30 |
Promoted to Army (Cavalry) officer rank 4 with the new title Lieutenant Colonel. |
4 |
30 |
Voluntarily left Cavalry |
4 |
30 |
Became a Drifter (Scavenger). |
4 |
34 |
Amnesia. |
5 |
34 |
Continued as Drifter (Scavenger). |
5 |
35 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
6 |
35 |
Became a Citizen (Colonist). |
6 |
38 |
Judd Gray gain experience in a technical field as a computer operator or surveyor. |
6 |
39 |
Promoted to Citizen (Colonist) rank 1. |
7 |
39 |
Continued as Citizen (Colonist). |
7 |
41 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
8 |
43 |
Continued as Citizen (Colonist). |
8 |
44 |
Hard times caused by a lack of interstellar trade costs Judd Gray Judd Gray's job. |
9 |
44 |
Switched to Drifter (Wanderer). |
9 |
45 |
Judd Gray run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
45 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
10 |
46 |
Make an unexpected connection outside Judd Gray's normal circles. Gain a Contact. |
10 |
49 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
11 |
49 |
Voluntarily left Merchant Marine |
11 |
49 |
Became a Noble (Administrator) with the new title Assistant. |
11 |
53 |
Refused a challenge to a duel for Judd Gray's honour and standing. |
11 |
53 |
Promoted to Noble (Administrator) rank 1 with the new title Clerk. |
12 |
53 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
53 |
Retired at age 53. |
12 |
53 |
Continued as Noble (Administrator). |
12 |
54 |
Become deeply involved in politics on Judd Gray's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
13 |
57 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
57 |
Voluntarily left Administrator |
13 |
57 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
13 |
61 |
A notable academic consults with Judd Gray about a publication or documentary he is working on. Gain a Contact in academia. |
13 |
61 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
14 |
61 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
61 |
Continued as Believer (Missionary/Humanitarian). |
14 |
65 |
Judd Gray retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
14 |
65 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
15 |
65 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
65 |
Continued as Believer (Missionary/Humanitarian). |
15 |
68 |
Judd Gray have been following false teachings! |
16 |
68 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
68 |
Retired. |
16 |
72 |
Gained a contact. |
17 |
72 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
76 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
76 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
79 |
Find an Alien Artifact. |
19 |
80 |
Aging Crisis. Owe 30,000 for medical bills. |
19 |
84 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
20 |
84 |
Aging Crisis. Owe 30,000 for medical bills. |