Retired 3rd Officer Judson Beckham  

Species Age Sex Str Dex End Int Edu SocUPP
Ne Kraeda ren Kelva 86 M 1 (-2) 1 (-2) 1 (-2) 3 (-1) 9 (1) 1 (-2)111391
Passive
 
Skills
Admin 2
Animals 0
Carouse 0
Electronics (Computers) 1
Electronics (Sensors) 2
Engineer (J-drive) 1
Gun Combat 0
Jack-of-All-Trades 1
Language (Oynprith (Droyne)) 1
Mechanic 1
Medic 2
Melee 0
Pilot (Small Craft) 1
Recon 1
Science (Social Sciences/Archaeology) 1
Seafarer 0
Stealth 0
Streetwise 2
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Barbarian 01
Merchant Merchant Marine 3rd Officer35
Citizen Colonist 12
Scout Explorer Scout13
Believer Missionary/Humanitarian Project Worker12
Retired 05
 
Name Type Affinity Enmity Power Influence Species
Maurice Martin Contact 1 0 1 4 Ne Kraeda ren Kelva (M/26)
Elbert Hotty Contact 3 1 1 3 Kedepu (M/72)
Albertina Mathew Rival 1 1 5 3 Ne Kraeda ren Kelva (F/37)
Albertina Mathew is out of contact doing something interesting but not suspicious.
Madaline Gleeson Rival 1 2 0 4 Sylean (F/24)
Madaline Gleeson was ruined by misfortune caused by the character.
Walton Alardice Rival 1 2 0 4 Ne Kraeda ren Kelva (M/54)
Vivian Frazier Ally 6 0 0 0 Ne Kraeda ren Kelva (F/52)
reconciliation.
Andres Hogan Ally 3 0 0 0 Libert (M/49)
Sophia Wood Contact 3 1 1 4 Sylean (F/61)
 
Term Age History
1 18 Became a Drifter (Barbarian).
1 19 Betrayed by a friend. One of Judson Beckham's Contacts or Allies betrays Judson Beckham, ending Judson Beckham's career. That Contact or Ally becomes a Rival or Enemy.
2 19 Became a Merchant (Merchant Marine) with the new title Crewman.
2 23 Make an unexpected connection outside Judson Beckham's normal circles. Gain a Contact.
3 23 Continued as Merchant (Merchant Marine).
3 24 Make an unexpected connection outside Judson Beckham's normal circles. Gain a Contact.
3 27 Forced to continue current assignment.
3 27 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
4 27 Continued as Merchant (Merchant Marine).
4 30 Given advanced training in a specialist field
4 31 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
5 31 Continued as Merchant (Merchant Marine).
5 33 Given advanced training in a specialist field
5 35 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
6 35 Continued as Merchant (Merchant Marine).
6 38 Imperial trade restrictions force Judson Beckham out of business.
7 38 Became a Citizen (Colonist).
7 42 Judson Beckham's business expands, Judson Beckham's corporation grows, or the colony thrives.
7 42 Promoted to Citizen (Colonist) rank 1.
8 42 Continued as Citizen (Colonist).
8 45 A revolution, attack or other unusual event throws Judson Beckham's life into chaos, forcing Judson Beckham to leave the planet.
9 45 Became a Scout (Explorer).
9 47 Psychologically damaged by Judson Beckham's time in the scouts.
10 47 Failed to qualify for Free Trader (Merchant).
10 47 Submitted to the draft.
10 47 Continued as Scout (Explorer).
10 48 Moved to a new world.
10 51 Promoted to Scout (Explorer) rank 1 with the new title Scout.
11 51 Continued as Scout (Explorer).
11 55 Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
12 55 Aging Crisis. Owe 40,000 for medical bills.
12 55 Retired at age 55.
12 55 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
12 58 Judson Beckham come into conflict with a splinter group Judson Beckham's own religion which maintains Judson Beckham's version is the wrong one. Gain 1 Rivals.
12 59 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
13 59 Aging Crisis. Owe 40,000 for medical bills.
13 59 Continued as Believer (Missionary/Humanitarian).
13 60 Judson Beckham accepted an offer of inducements to betray Judson Beckham's faith. Gain 510,000 in cash.
14 63 Aging Crisis. Owe 10,000 for medical bills.
14 63 Retired.
14 66 A new romantic starts. Gain an Ally.
15 67 Aging Crisis. Owe 60,000 for medical bills.
15 70 A new romantic starts. Gain an Ally.
16 71 Aging Crisis. Owe 20,000 for medical bills.
16 74 Betrayal. Convert an Ally into a Rival or Enemy.
17 75 Aging Crisis. Owe 10,000 for medical bills.
17 79 Betrayal. Convert an Ally into a Rival or Enemy.
18 79 Aging Crisis. Owe 50,000 for medical bills.
18 81 Gained a contact.
19 83 Aging Crisis. Owe 10,000 for medical bills.
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