Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Scientist (Scholar). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
20 |
Established a network of contacts. Gain 2 contacts. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
24 |
Rewarded for a successful mission. |
2 |
26 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
3 |
26 |
Continued as Agent (Law Enforcement). |
3 |
29 |
Befriended by a senior agent. |
3 |
30 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
4 |
30 |
Continued as Agent (Law Enforcement). |
4 |
32 |
An investigation takes on a dangerous turn. |
4 |
34 |
Promoted to Agent (Law Enforcement) rank 3 with the new title Detective. |
5 |
34 |
Continued as Agent (Law Enforcement). |
5 |
37 |
Lost eye or limb. |
6 |
37 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
39 |
Bankrupted by a rival. Gain the other trader as a Rival. |
7 |
39 |
Became a Drifter (Scavenger). |
7 |
40 |
Kenneth Rutter do not know what happened to Kenneth Rutter. There is a gap in Kenneth Rutter's memory. |
8 |
40 |
Became a Scout (Explorer). |
8 |
41 |
Kenneth Rutter have no idea what happened to Kenneth Rutter – they found Kenneth Rutter's ship drifting on the fringes of friendly space. |
9 |
41 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
41 |
Retired at age 41. |
9 |
41 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
43 |
Someone more charismatic but less devout than Kenneth Rutter has become Kenneth Rutter's superior. |
10 |
45 |
Continued as Believer (Missionary/Humanitarian). |
10 |
46 |
Opponents of Kenneth Rutter's belief system ambush Kenneth Rutter. |
10 |
46 |
Nearly killed. Owe 30,000 for medical bills. |
11 |
46 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
46 |
Retired. |
11 |
48 |
Birth or Death involving a family member or close friend. |
12 |
50 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
51 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
54 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
55 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
58 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
61 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
62 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
65 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
66 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
70 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
70 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
73 |
Gained a contact. |
18 |
74 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
78 |
Good fortune. |
19 |
78 |
Aging Crisis. Owe 40,000 for medical bills. |
19 |
82 |
Gained a contact. |
20 |
82 |
Aging Crisis. Owe 40,000 for medical bills. |
20 |
83 |
Betrayal. Convert an Ally into a Rival or Enemy. |
21 |
86 |
Aging Crisis. Owe 40,000 for medical bills. |