Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Encounter a Psionic institute. |
1 |
20 |
Tested for psionic powers |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Became a Psion (Adept). |
2 |
26 |
Gain a mentor. |
2 |
26 |
Promoted to Psion (Adept) rank 1 with the new title Initiate. |
3 |
26 |
Continued as Psion (Adept). |
3 |
27 |
Gain a contact outside of normal circles. |
4 |
30 |
Continued as Psion (Adept). |
4 |
32 |
Moved to a new world. |
4 |
34 |
Promoted to Psion (Adept) rank 2. |
5 |
34 |
Continued as Psion (Adept). |
5 |
35 |
Psionic strength increases. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Became a Army (Infantry) with the new title Private. |
6 |
39 |
Assigned to a planet with a hostile or wild environment. |
7 |
42 |
Voluntarily left Infantry |
7 |
42 |
Failed to qualify for Physician (Scholar). |
7 |
42 |
Switched to Drifter (Barbarian). |
7 |
43 |
Attacked by enemies that Kurt Arthur easily defeat. |
7 |
43 |
Gain Enemy if Kurt Arthur don't already have one. |
7 |
46 |
Promoted to Drifter (Barbarian) rank 1. |
8 |
46 |
Continued as Drifter (Barbarian). |
8 |
47 |
Suffer from a life-threatening illness. |
9 |
47 |
Failed to qualify for Physician (Scholar). |
9 |
47 |
Submitted to the draft. |
9 |
47 |
Became a Scout (Surveyor). |
9 |
48 |
Kurt Arthur survey an alien world. |
10 |
51 |
Voluntarily left Surveyor |
10 |
51 |
Switched to Drifter (Scavenger). |
10 |
52 |
Kurt Arthur run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
11 |
52 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
11 |
55 |
Kurt Arthur retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
12 |
56 |
Continued as Believer (Missionary/Humanitarian). |
12 |
58 |
Kurt Arthur is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
12 |
60 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
13 |
60 |
Continued as Believer (Missionary/Humanitarian). |
13 |
61 |
Kurt Arthur come into conflict with a splinter group Kurt Arthur's own religion which maintains Kurt Arthur's version is the wrong one. Gain 1 Rivals. |
13 |
64 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
14 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
64 |
Retired at age 64. |
14 |
64 |
Continued as Believer (Missionary/Humanitarian). |
14 |
65 |
Kurt Arthur is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
15 |
68 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
68 |
Continued as Believer (Missionary/Humanitarian). |
15 |
72 |
Opponents of Kurt Arthur's belief system ambush Kurt Arthur. |
15 |
72 |
Nearly killed. Owe 35,000 for medical bills. |
16 |
72 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
72 |
Retired. |
16 |
76 |
Spend time with an alien race. Gain a contact. |
17 |
76 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
77 |
Spend time with an alien race. Gain a contact. |
18 |
80 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
83 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
84 |
Aging Crisis. Owe 30,000 for medical bills. |