Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
1 |
20 |
Larkin Beale retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
1 |
22 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
2 |
22 |
Continued as Believer (Missionary/Humanitarian). |
2 |
24 |
Larkin Beale faith enjoys an explosion of popularity largely thanks to Larkin Beale's efforts. |
2 |
24 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
2 |
26 |
Promoted to Believer (Missionary/Humanitarian) rank 3 with the new title Project Leader. |
3 |
26 |
Continued as Believer (Missionary/Humanitarian). |
3 |
27 |
Larkin Beale refuse to secretly provide religious rites for a dying leader or noble, because they do not share Larkin Beale's faith. |
3 |
30 |
Promoted to Believer (Missionary/Humanitarian) rank 4 with the new title Project Coordinator. |
4 |
30 |
Continued as Believer (Missionary/Humanitarian). |
4 |
31 |
Larkin Beale aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
5 |
31 |
Became a Navy (Line/Crew) with the new title Crewman. |
5 |
35 |
Nearly killed. |
6 |
35 |
Failed to qualify for Merchant Marine (Merchant). |
6 |
35 |
Submitted to the draft. |
6 |
35 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
39 |
Larkin Beale went above and beyond the call of duty. |
6 |
39 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
7 |
39 |
Continued as Agent (Law Enforcement). |
7 |
40 |
Gained a contact. |
7 |
43 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
8 |
43 |
Voluntarily left Law Enforcement |
8 |
43 |
Became a Entertainer (Artist). |
8 |
47 |
One of Larkin Beale's pieces of art is stolen, and the investigation brings Larkin Beale into the criminal underworld. |
8 |
47 |
Promoted to Entertainer (Artist) rank 1. |
9 |
47 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
47 |
Retired at age 47. |
9 |
47 |
Continued as Entertainer (Artist). |
9 |
51 |
Find an Alien Artifact. |
9 |
51 |
Promoted to Entertainer (Artist) rank 2. |
10 |
51 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
51 |
Continued as Entertainer (Artist). |
10 |
54 |
One of Larkin Beale's pieces of art is stolen, and the investigation brings Larkin Beale into the criminal underworld. |
10 |
55 |
Promoted to Entertainer (Artist) rank 3. |
11 |
55 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
55 |
Continued as Entertainer (Artist). |
11 |
56 |
An investigation, tour, project or expedition goes wrong, stranding Larkin Beale far from home. |
12 |
56 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
56 |
Returned to Believer (Missionary/Humanitarian). |
12 |
57 |
Larkin Beale aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
13 |
57 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
57 |
Retired. |
13 |
61 |
A new romantic starts. Gain an Ally. |
14 |
61 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
62 |
Moved to a new world. |
15 |
65 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
68 |
Gained a contact. |
16 |
69 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
72 |
A new romantic starts. Gain an Ally. |
17 |
73 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
76 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
77 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
81 |
Gained a contact. |
19 |
81 |
Aging Crisis. Owe 60,000 for medical bills. |
19 |
84 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
20 |
85 |
Aging Crisis. Owe 20,000 for medical bills. |