Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Naval Academy) |
1 |
22 |
Graduated. |
2 |
22 |
Became a Navy (Flight) with the new title Crewman. |
2 |
23 |
Commanding officer takes an interest in Larkin Sullivan's career. |
2 |
26 |
Commissioned in Navy (Flight) with the new title Ensign. |
2 |
26 |
Promoted to Navy (Flight) officer rank 2 with the new title Sublieutenant. |
3 |
26 |
Voluntarily left Flight |
3 |
26 |
Became a Merchant (Broker). |
4 |
30 |
Continued as Merchant (Broker). |
4 |
32 |
Befriend a useful ally in one sphere. Gain an Ally. |
4 |
34 |
Promoted to Merchant (Broker) rank 1. |
5 |
34 |
Continued as Merchant (Broker). |
5 |
38 |
Make an unexpected connection outside Larkin Sullivan's normal circles. Gain a Contact. |
5 |
38 |
Promoted to Merchant (Broker) rank 2. |
6 |
38 |
Continued as Merchant (Broker). |
6 |
39 |
Risk Larkin Sullivan's fortune on a possibility lucrative deal and win. |
6 |
42 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
7 |
42 |
Continued as Merchant (Broker). |
7 |
43 |
Larkin Sullivan's business or ship thrives. |
7 |
46 |
Promoted to Merchant (Broker) rank 4. |
8 |
46 |
Voluntarily left Broker |
8 |
46 |
Became a Scholar (Scientist). |
8 |
48 |
Caught cheating in some fashion, advancing Larkin Sullivan's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
8 |
48 |
Larkin Sullivan's work is sabotaged by unknown parties. Larkin Sullivan may salvage what Larkin Sullivan can and give up. |
8 |
48 |
Gain an Enemy |
9 |
50 |
Continued as Scholar (Scientist). |
9 |
52 |
Advanced training in a specialist field. |
10 |
54 |
Voluntarily left Scientist |
10 |
54 |
Became a Drifter (Wanderer). |
10 |
56 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
11 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
56 |
Retired at age 56. |
11 |
56 |
Retired. |
11 |
58 |
Lightly injured, no permanent damage. Fully recovered. |
12 |
60 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
64 |
A new romantic starts. Gain an Ally. |
13 |
64 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
65 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
68 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
69 |
Moved to a new world. |
15 |
72 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
76 |
Gained a contact. |
16 |
76 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
80 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
80 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
82 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
84 |
Aging Crisis. Owe 30,000 for medical bills. |