Term |
Age |
History |
---|
1 |
18 |
Became a Soulhunter (Soulhunter Support) with the new title Least Claw. |
1 |
19 |
Trapped behind enemy lines. |
1 |
22 |
Promoted to Soulhunter (Soulhunter Support) rank 1 with the new title Third Claw. |
2 |
22 |
Continued as Soulhunter (Soulhunter Support). |
2 |
26 |
Given advanced training in a specialist field. |
2 |
26 |
Promoted to Soulhunter (Soulhunter Support) rank 2 with the new title Second Claw. |
3 |
26 |
Continued as Soulhunter (Soulhunter Support). |
3 |
30 |
Foiled an attempted crime onboard Lucious Palmer's ship or in Lucious Palmer's unit, such as mutiny, sabotage, smuggling, or conspiracy. Gain an enemy |
3 |
30 |
Promoted to Soulhunter (Soulhunter Support) rank 3 with the new title First Claw. |
4 |
30 |
Continued as Soulhunter (Soulhunter Support). |
4 |
31 |
Scarred. Fully recovered. |
5 |
31 |
Became a Drifter (Wanderer). |
5 |
32 |
Betrayed by a friend. One of Lucious Palmer's Contacts or Allies betrays Lucious Palmer, ending Lucious Palmer's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
32 |
Failed to qualify for Free Trader (Merchant). |
6 |
32 |
Submitted to the draft. |
6 |
32 |
Became a Army (Infantry) with the new title Private. |
6 |
33 |
Lucious Palmer is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
7 |
33 |
Switched to Drifter (Barbarian). |
7 |
37 |
Drafted into Surveyor |
7 |
37 |
Promoted to Drifter (Barbarian) rank 1. |
8 |
37 |
Became a Scout (Surveyor). |
8 |
39 |
Spend several years jumping from world to world in Lucious Palmer's scout ship. |
8 |
41 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
9 |
41 |
Voluntarily left Surveyor |
9 |
41 |
Switched to Drifter (Scavenger). |
9 |
42 |
Lucious Palmer do not know what happened to Lucious Palmer. There is a gap in Lucious Palmer's memory. |
10 |
42 |
Failed to qualify for Law Enforcement (Agent). |
10 |
42 |
Returned to Drifter (Wanderer). |
10 |
43 |
Lightly injured, no permanent damage. Fully recovered. |
11 |
43 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
43 |
Retired at age 43. |
11 |
43 |
Retired. |
11 |
46 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
12 |
47 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
50 |
Victim of a crime. |
13 |
51 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
54 |
Good fortune. |
14 |
55 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
58 |
Good fortune. |
15 |
59 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
60 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
63 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
64 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
67 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
70 |
Gained a contact. |
18 |
71 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
74 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
75 |
Aging Crisis. Owe 60,000 for medical bills. |
19 |
79 |
Victim of a crime. |
20 |
79 |
Aging Crisis. Owe 50,000 for medical bills. |
20 |
83 |
Birth or Death involving a family member or close friend. |
21 |
83 |
Aging Crisis. Owe 40,000 for medical bills. |