Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
19 |
Mac Wilson's ship is damaged, and Mac Wilson have to hitch-hike Mac Wilson's way back across the stars to the nearest scout base. |
1 |
19 |
Gain 4 Contacts. Gain 1 Enemies. |
2 |
19 |
Failed to qualify for Line/Crew (Navy). |
2 |
19 |
Submitted to the draft. |
2 |
19 |
Became a Army (Army Support) with the new title Private. |
2 |
21 |
Surrounded and outnumbered by the enemy, Mac Wilson hold out until relief arrives. |
2 |
23 |
Promoted to Army (Army Support) rank 1 with the new title Lance Corporal. |
3 |
23 |
Continued as Army (Army Support). |
3 |
25 |
Assigned to an urbanised planet torn by war. |
4 |
27 |
Attempted to change assignments. |
4 |
27 |
Switched to Army (Infantry) with previous rank. |
4 |
30 |
Assigned to a planet with a hostile or wild environment. |
4 |
31 |
Promoted to Army (Infantry) rank 2 with the new title Corporal. |
5 |
31 |
Continued as Army (Infantry). |
5 |
32 |
Joined commanding officer is engaged in some illegal activity, such as weapon smuggling. Gain an Ally. |
6 |
32 |
Failed to qualify for Performer (Entertainer). |
6 |
32 |
Became a Drifter (Barbarian). |
6 |
33 |
Mac Wilson do not know what happened to Mac Wilson. There is a gap in Mac Wilson's memory. |
7 |
33 |
Became a Citizen (Corporate). |
7 |
34 |
Severely injured. Fully recovered. Owe 3,750 for medical bills. |
8 |
34 |
Returned to Drifter (Barbarian). |
8 |
37 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
9 |
37 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
40 |
Someone more charismatic but less devout than Mac Wilson has become Mac Wilson's superior. |
9 |
41 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
10 |
41 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
41 |
Retired at age 41. |
10 |
41 |
Continued as Believer (Missionary/Humanitarian). |
10 |
43 |
Opponents of Mac Wilson's belief system ambush Mac Wilson. |
10 |
43 |
Severely injured. Fully recovered. Owe 20,000 for medical bills. |
11 |
43 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
43 |
Retired. |
11 |
45 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
47 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
50 |
A new romantic starts. Gain an Ally. |
13 |
51 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
52 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
55 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
59 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
59 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
62 |
Victim of a crime. |
16 |
63 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
65 |
A new romantic starts. Gain an Ally. |
17 |
67 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
68 |
Moved to a new world. |
18 |
71 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
73 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
75 |
Aging Crisis. Owe 30,000 for medical bills. |
19 |
79 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
20 |
79 |
Aging Crisis. Owe 20,000 for medical bills. |
20 |
80 |
Accused of a crime. |
21 |
83 |
Aging Crisis. Owe 50,000 for medical bills. |