Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Marine (Merchant). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
21 |
Marcus McKee is falsely accused for an accident that causes the death of several crew members. Gain the officer who blamed Marcus McKee as an Enemy. |
2 |
21 |
Failed to qualify for Ground Assault (Marine). |
2 |
21 |
Became a Drifter (Scavenger). |
2 |
23 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
3 |
23 |
Became a Citizen (Colonist). |
3 |
25 |
Marcus McKee is rewarded for Marcus McKee's diligence or cunning. |
3 |
27 |
Promoted to Citizen (Colonist) rank 1. |
4 |
27 |
Continued as Citizen (Colonist). |
4 |
28 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
5 |
28 |
Entered Merchant Academy with the Shipboard curriculum. |
5 |
29 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
32 |
Graduated with honors. |
6 |
32 |
Became a Merchant (Merchant Marine). |
6 |
32 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
32 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
6 |
34 |
Marcus McKee's business or ship thrives. |
6 |
36 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
7 |
36 |
Voluntarily left Merchant Marine |
7 |
36 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
7 |
40 |
Moved to a new world. |
8 |
40 |
Voluntarily left Mainstream Believer |
8 |
40 |
Switched to Drifter (Wanderer). |
8 |
41 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
8 |
44 |
Promoted to Drifter (Wanderer) rank 1. |
9 |
44 |
Continued as Drifter (Wanderer). |
9 |
47 |
Marcus McKee run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
47 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
47 |
Retired at age 47. |
10 |
47 |
Retired. |
10 |
50 |
Gained a contact. |
11 |
51 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
52 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
55 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
56 |
Gained a contact. |
13 |
59 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
60 |
Find an Alien Artifact. |
14 |
63 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
66 |
Birth or Death involving a family member or close friend. |
15 |
67 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
71 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
71 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
74 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
75 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
79 |
Moved to a new world. |
18 |
79 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
82 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
19 |
83 |
Aging Crisis. Owe 30,000 for medical bills. |