Retired Project Worker Marvin Morrissy  

Species Age Sex Str Dex End Int Edu SocUPP
Kedepu 86 M 1 (-2) 1 (-2) 1 (-2) 3 (-1) 2 (-2) 6 (0)111326
Sluggish, Fun loving, Takes responsibility
 
Skills
Art (Creative) 0
Astrogation 0
Deception 0
Diplomat 1
Drive (Walker) 1
Electronics 0
Jack-of-All-Trades 1
Leadership 1
Medic 1
Persuade 1
Pilot (Spacecraft) 1
Recon 0
Stealth 0
Streetwise 2
Survival 0
CareerAssignmentTitleRankTerms
Drifter Wanderer 11
Agent Corporate Agent 01
Believer Missionary/Humanitarian Project Worker13
Scout Courier 02
Drifter Scavenger 01
Believer Mainstream Believer Lay Person02
Retired 09
 
Name Type Affinity Enmity Power Influence Species
Marian Anderson Ally 2 0 5 1 Kedepu (F/57)
Marian Anderson has life-changing event that creates new responsibilities.
Enos Buchannan Enemy 0 2 0 3 Kedepu (M/43)
Enos Buchannan is missing under suspicious circumstances.
Paulina Toll Enemy 0 3 4 0 Kedepu (F/28)
Relationship becomes more intense.
Henery Montgomery Ally 4 0 1 5 Traltar (M/61)
Tena Kim Contact 2 2 1 0 Thaggeshi (F/30)
Madeleine Stevens Ally 5 0 1 2 Kedepu (F/11)
 
Term Age History
1 18 Became a Drifter (Wanderer).
1 22 Find valuable salvage.
1 22 Promoted to Drifter (Wanderer) rank 1.
2 22 Voluntarily left Wanderer
2 22 Became a Agent (Corporate Agent).
2 23 Marvin Morrissy's work ends up coming home with Marvin Morrissy, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
3 23 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
3 26 Marvin Morrissy is involved in good works in the community, gaining the respect of a large segment of society. Gain SOC +1 and an Ally.
3 27 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
4 27 Continued as Believer (Missionary/Humanitarian).
4 31 Marvin Morrissy retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
5 31 Continued as Believer (Missionary/Humanitarian).
5 32 Marvin Morrissy aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
6 32 Failed to qualify for Corporate (Citizen).
6 32 Submitted to the draft.
6 32 Became a Scout (Courier).
6 36 Marvin Morrissy's scout ship is one of the first on the scene to rescue the survivors of a disaster but Marvin Morrissy fail to help. Gain an Enemy.
6 36 Psychologically damaged by Marvin Morrissy's time in the scouts.
7 36 Continued as Scout (Courier).
7 38 Injured. Fully recovered. Owe 5,000 for medical bills.
8 38 Switched to Drifter (Scavenger).
8 39 Lost eye or limb.
9 39 Switched to Believer (Mainstream Believer) with the new title Lay Person.
9 41 Marvin Morrissy is sent to a new community or parish to preach The Word among the poor.
10 43 Continued as Believer (Mainstream Believer).
10 45 Marvin Morrissy accepted an offer of inducements to betray Marvin Morrissy's faith. Gain 520,000 in cash.
11 47 Aging Crisis. Owe 40,000 for medical bills.
11 47 Retired at age 47.
11 47 Retired.
11 48 Moved to a new world.
12 51 Aging Crisis. Owe 40,000 for medical bills.
12 55 A new romantic starts. Gain an Ally.
13 55 Aging Crisis. Owe 30,000 for medical bills.
13 57 Gained a contact.
14 59 Aging Crisis. Owe 60,000 for medical bills.
14 61 Betrayal. Convert an Ally into a Rival or Enemy.
15 63 Aging Crisis. Owe 50,000 for medical bills.
15 64 Good fortune.
16 67 Aging Crisis. Owe 30,000 for medical bills.
16 70 Good fortune.
17 71 Aging Crisis. Owe 30,000 for medical bills.
17 74 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
18 75 Aging Crisis. Owe 10,000 for medical bills.
18 78 Birth or Death involving a family member or close friend.
19 79 Aging Crisis. Owe 10,000 for medical bills.
19 81 Accused of a crime.
20 83 Aging Crisis. Owe 60,000 for medical bills.
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